somehow got myself to bed before midnight instead of playing the Ocarina remake more
Liam Berry
@liamberry.ca
liamberry.ca Music and game dev in Winnipeg, Canada : he / him : Making cityofnone.com with noelberry.ca
Daniel Remar is an iconic old school gamemaker dev who raised the bar for young freeware devs like me getting started 20 years ago. A new freeware game from him in 2026 is so anachronistic and awesome!
Tower of Gold has been released!!! 💾 Download it for free: www.remargames.se/tower.php 🎮 Download as donationware on itch: remar-games.itch.io/tower-of-gold 💸 My Patreon: www.patreon.com/remargames
City of None is at @comicconwinnipeg.com, alongside a bunch of other great games from the @wpggamecollective.bsky.social. Come say hi! :)
It's just Portage & Main again. And again. And again...
Here is the first look at the poll-by-poll results for the City of Winnipeg mayoral race for 2026. #mbpoli @scottgillingham.bsky.social @noahreddenforwpg.bsky.social
For those who’re asking, yes we delisted Celeste and TowerFall on XBox. We did this to support the BDS boycott
Now I'm calm, a bit more official this time... 🎉 🍃 LAUNCH DATE ANNOUNCEMENT 🚲 🎊 Nov 10th, TANUKI: Pon's Summer comes to a platform near you! Game Pass? Steam? Switch? PS? We've got it all. Enjoy the island & join Pon in creating the best Tanuki Festival ever. www.youtube.com/watch?v=Iz7k...
『TANUKI: Pon's Summer - タヌキ:ポンの夏』| 発売日発表
YouTube video by PlayStation Japan
youtube.com
AHHHHHH! 11/08! TANUKI: PON’S SUMMER RELEASE! COMING TO SWITCH & SWITCH 2! YOU HAVE NO IDEA HOW LONG WE’VE WAITED TO BRING YOU THIS ADVENTURE. Also shoutout to Nintendo JP for the long segment 🔥 PLEASE PREORDER NOW!
A metropolis crumbles into ruin as powerful Barons feast on souls lost in time. From the co-creator of Celeste, City of None launches on Nintendo Switch 2 and Nintendo Switch in 2027! #IndieWorld
City of None was in today's Nintendo Indie World!! Super honoured to be included alongside so many cool games :D :D :D www.youtube.com/watch?v=mN2d...
City of None – Reveal Trailer – Nintendo Switch 2
YouTube video by Nintendo of America
youtube.com
i've found when you work with people you actually like and they come back with roughs you usually go "wow i hadn't considered doing it like this, this is an awesome direction!" and you appreciate what different perspectives and ideas they bring into your collaborative work.
trying to make things kinda generic so I can combine different systems. here the "pully" event can listen to what "percent" something is and move other objects based on that. and then I have an "attachment" event to tie objects so they move together.
trying to wrap up this section of the game with the Drill item. making a weird eyeball creature. it needs to actually attack you somehow. (city of none with @liamberry.ca)
I routinely choose the bus over a car share for exactly this reason. My kiddo and I have great fun eating snacks and reading books which would be impossible if I was driving. Driving is a dangerous job and it sucks, I'd rather have a pro do it while I play with my kid
Car share worked well to get out of the city but people don’t talk about how difficult cars are with babies. Say it’s just you, the driver. The baby is back seat facing away. You can barely see or interact with them, can’t offer food or toys or fix any issues. Sleeping? Crying?
another game dev studio making cool stuff popping up in Winnipeg 👀
✨ Hi there! ✨ Shining Feeling is an independent game studio founded by @graebor.bsky.social. We’re on a quest to create vibrant, handcrafted games with heart. We’ve got some fun stuff cooking, so keep an eye on this space for announcements! Can’t wait to share more 👀 🔗 shiningfeeling.games
@exokgames.bsky.social is a small team of indie game creators who've made Celeste and Towerfall and we're so proud to have them as a #FlameFatales 2026 sponsor! Look out for their next games City of None, a mysterious lo-fi action adventure; and Jumper, a game about jumping! exok.com
have you SEEN this Yetee shirt design for Flame Fatales 2026??? theyetee.com/collections/...
Shout From The Summit by The Yetee
Flame Fatales takes place September 13-20th. $6 from every sale is donated to Malala Fund. Design by Thau. This official Celeste design was created in collaboration with Maddie Makes Games Shipped wit...
theyetee.com
Excited to be at Full Indie... THIS SATURDAY :)
Full Indie Summit 2026 is officially ONE WEEK AWAY!! Are you interested in game music and sound design? Check out this year's audio talks, including a panel with @regameyk.bsky.social (Celeste) @darrenkorb.bsky.social (Hades) @slide20xx.com (Calico) and @nehapolitan.bsky.social (Venba)! 🎮🎵
Since Zelda is trending, a friendly reminder how CRAZY good Katsuya Terada is. (1/3)
Idk I kinda like the style of the OoT remake. Like yeah, it's exorbitant (and I'd agree that some of the clothing detailing is distracting) but it seems really expressive still, especially in the environments. Kinda like an oil painting. I wouldn't call it very "realistic"
compilation of favorite video game locations pieces I've made over the years - all 5x7" ink on claybord I think i started during first lockdown in 2020 with the Secret of Mana piece (non-exhaustive cause carousels are limited to 10)
this is how I am about authors, filmmakers, musicians... why treat games any different?
the thing about indie games is that if someone designs one single game I love, I’ll get whatever they make for the rest of their lives and pretty much always have a good time. people are so attached to ip but imo you really gotta know the creators.
just know that if you engage with harry potter in any form i'm judging you
Our game decides what color everything is by dynamically indexing into a palette based on the red-channel at run time, split evenly into 4 segments. I just noticed the colors we use for drawing stuff isn't evenly distributed, which MOST of the time has no impact
I have never cared enough about achievements to hate them, or even let them occupy space in my brain at all tbh, but I like these thoughts and I dread having to add them to my projects
kayin.moe/retroachieve... Today is not the day for nuance, or a well articulated Kay post. I'm on my hater shit and just had to get this out. 💬 Replies will appear as Comments and all that~
Our games industry is people. Our studios are people. Our teams people, our games by people for people. Our games are made by people, in groups of people, in teams of people, making people things for people. The magic is people, and the people deserve so much better than all this. I am so sorry.
New game! "Spin To Win His Heart", made in a week for The Very Serious Juniper Dev Game Jam. Can you woo your Spin Class instructor before he's gone for the summer? 💗💗💗💗💗 Play it here: mattwoelk.itch.io/spin-to-win-... #godot #gamedev #gaming