Alberto J. González

@mcalby.bsky.social

Early VG industry survivor, former 1, 8, 16, 32-bit musician, graphic artist and programmer, AKA Joe McAlby. Current producer and aspiring retiree. Co-founder of Bit Managers and @abylight.bsky.social.

Mañana es el día! Estamos deseando veros a todxs en presencial y también por streaming! Esperamos que todxs lo disfrutéis mucho! #GameDev #IndieDev #UAGames @ua.es @jdjuanje.bsky.social @joncortazar.bsky.social @rafalagoon.bsky.social @retrovirtualmachine.org @vidaextraretro.bsky.social

Francisco Gallego (aka Prof. Retroman)@frangallego.bsky.social · 4mo ago

Martes,31/mar #UAGames DevCon 2026 4 magníficas charlas #GameDev live Con Tulo/Dreamin'Bits, q nos contará sus experiencias creando The Abduction of Oscar Z Además,en Escuela Politécnica @ua.es podréis probar los juegos en desarrollo de los estudiantes No os lo perdáis 😉 bit.ly/uagamesdevco...

El próximo martes tendréis 4 charlas magníficas en directo, por YouTube que espero que disfrutéis muchísimo. 3 de nuestros egresados trabajando ahora en la industria del videojuego y un grande como Tulo, que nos contará sus experiencias creando juegos y The Abduction of Oscar Z, en particular.

Además, los que estéis en Alicante, podréis pasaros por la Escuela Politécnica y probar los juegos en desarrollo de los estudiantes.

No os lo perdáis 😉

I’m the slowest composer nowadays; composing The Sword of Ianna took me years. Good news is that I’m slowly composing a new 8 bit soundtrack. Bad news is that it will probably take me an unreasonable lot of time again… m.soundcloud.com/joemcalby_zx...

The Sword of Ianna - game soundtrack (ZX Spectrum 128 / MSX-2 / Amstrad CPC)

Listen to The Sword of Ianna - game soundtrack (ZX Spectrum 128 / MSX-2 / Amstrad CPC), a playlist curated by McAlby_ZX on desktop and mobile.

m.soundcloud.com

Yo sigo con lo mío... La número 32 es una Hermes 3000 de 1968 con tipografía Director Pica, poco habitual. La compré para piezas y acabó siendo ella la que recibió las piezas de la otra. Estoy que no quepo en mi gozo con esta máquina; tiene un tacto sublime.

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The Asterix franchise is where I spent much of my early career, both composing and coding the music (and drawing sprites for the first ones). As a lifelong fan of the comics, it was a deeply rewarding experience - especially the time I spent crafting the soundtrack for the SNES version.

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"This project reached its goal on November 20, 2025, but you can still make a late contribution to receive the available rewards." Don't miss your last chance to get SOMA Collector's Edition for #Nintendo Switch and #Switch2 on @Kickstarter. www.kickstarter.com/projects/aby...

SOMA Nintendo Switch - Physical + Limited Collector Edition

Abylight Studios presents the award-winning horror game SOMA in a physical edition and a special Limited Collector's Edition

kickstarter.com

I'm working on an update for l'Abbaye des Morts (2010). I don't want to change much because this game is intended to be super raw technically and it's a classic with tons of editions for retro systems. But I feel that a couple of tweaks could make it more enjoyable. locomalito.com/games/abbaye...

l'Abbaye des Morts — Locomalito

An exploration platformer in the spirit of a ZX Spectrum computer game Faith is your only weapon. Recover twelve Cathar crosses lost in an abandoned abbey and discover its dark secret while avoiding i...

locomalito.com