Tim Mann

@mintmanfresh.bsky.social

making games 🏳️‍🌈 he/him previously: Kill It With Fire VR

―――――――――――――――― 恐怖の世界 恐怖の世界 恐怖の世界 ―――――――――――――――― OUT NOW WORLD OF HORROR 1.2 FREE PC UPDATE 👁️ NEW CHARACTERS & EVENTS 👁️ NEW OLD GODS & MYSTERIES 👁️ NEW SCENARIO MODE 👁️ ENHANCED MOD SUPPORT ―――――――――――――――― 恐怖の世界 恐怖の世界 恐怖の世界 ―――――――――――――――― ¥ 25% OFF store.steampowered.com/app/913740/W...

BildBildBildBild

This is your occasional reminder that generative "AI" in particular could have been developed on public domain materials and/or licensed and compensated works but the major players intentionally, methodically and systemically chose to steal labor from working creative folks instead

Finished SH: Townfall, and feel pretty ambivalent about it overall. It didn't go quite hard enough for me, but I liked it. [Some light spoilers in thread if you want to avoid them altogether, but I won't go into any specifics.]

Most of my experience lies with Unity and Unreal (as well as doing smaller projects Raylib projects using the C# and C++ wrappers) but am open (and excited) about learning new engines!

Natalie (or Tali) | Vancouver era ✨@talidev3d.bsky.social · 4mo ago

I know the industry is in a dire state right now for jobs but If any indie studios see this and need an additional programmer, PLEASE let me know ASAP! my partner @barndone.bsky.social is a great generalist programmer and needs a home! Vancouver on 1 salary isn't going to cut it for long 😓

I wanna try something to help fellow indie devs. Wonder if I have enough reach for this to work... 🙂 Are you an indie dev with a demo in #SteamNextFest? Share your game below! 🎮 Are you a journalist, content creator, or just a fan of #IndieGames? Check out these demos from cool devs! RTs welcome!

ECS has its place, but I feel like we're moving away from design-forward thinking toward an "everything is content and all content is interchangeable" with the latest presentations on UE6. (It's not even strictly ECS, it's more like Unity since behaviour is accomplished through components.)

I'm looking for a part time, paid gig. I can make unique, hand-crafted models, scan them to 3d (high poly or lower), give them a basic rig. If you want to make a game with my unorthodox, IGF/ Indie Game Awards nominated art, let me know.

BildBildBild

When running into a development issue I'm often tempted to blame the tools I'm using (eg. Unity/Unreal APIs), but I usually find it's better to assume I've made the mistake. Shifting to this perspective helps me approach the problem and actually find a solution rather than wallowing in frustration.

Reminder! I'm getting ready to send out review copies of PolyCorpse! If you're a reviewer, fill out the quick form to secure an eARC. Reshares are appreciated 🙇

Jarrett P.@notcrucial.bsky.social · 7mo ago

Cover reveal time! PolyCorpse is set for an early summer release! I’m currently looking to send out advance review copies. Fill out this quick form to apply: bit.ly/41MMwND Illustration by the talented @vetyyr.bsky.social with graphic design by @adrianmgibson.bsky.social More info in 🧵

Cover to PolyCorpse by Jarrett Poole

hey folks, I have the unfortunate news that I am opening up some commissions slots. I was ghosted by two freelance clients after sending work and now I can't pay rent. DM or email me if you are interested! get a cute little guy for 50-100$ USD examples here, please share! #Blender3d #indiedev

BildBildBildBild