As a small fry indie, you'd be surprised how many "team size" issues you can run into. Here are my thoughts in the thread but the TD;lr is; The games industry needs new terms for teams and their definitions. To help press, gamers and most importantly themselves.
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg