miriamne | Developing QUO 👁

@miriamne.bsky.social

🕹 GameDev and Artist at @islaolivagames.bsky.social 🎮 bit.ly/399aLcu LapsoNIMBO 🔪 bit.ly/3jMwZog HorrorGlobes 👁 bit.ly/39PQDAP QUO store.steampowered.com/developer/islaOliva ✉️ info@islaolivagames.com Tenerife [Canary Islands]

Had an AC repair guy in my office today. He saw the Smushi Come Home copy on my wall and said his kids were obsessed with that game. I then told him I made that game. His reaction was amazing 😂 Not often that I meet people IRL that've heard about Smushi. It's always fun when it happens though 🥹

Been working on a new island design for my game today. I would really like to ship something playable on itch next to give people a taste of what I'm trying to create, trying to figure out a good shape of world for that to take place in

I wanted my kids to learn touch typing, so I made Tipi: unlock your fingers! A minimalistic touch type tutor. If you still type with two fingers it may be useful for you too! (Works for Spanish and English). It's free, but you can buy me a ko-fi :D Try it here: playmedusa.com/labs/tipi #touchtype

Tipi: unlock your fingers

A free touch typing tutor built for feel. Keys unlock one lesson at a time, missed keys come back until they stick, and every keystroke answers back.

playmedusa.com

A ACADEVI le ha parecido buena idea sacar una game jam en la que está permitida usar la IA generativa, justo lo que necesitamos ahora mismo en el sector de videojuegos. Me gusta especialmente de las bases la contradicción de permitir su uso con el apartado sobre los derechos de autor.

Uno de las bases de la IndieGG Jam: The Third que dice los siguiente: Adicionalmente, se permite el uso de herramientas de Inteligencia Artificial (IA) generativa para la creación de código, arte, música o texto durante el Evento, pero dichos recursos tendrán que ser identificados y asociados con la herramienta que los ha producido.Otro punto de las bases que dice: 6.Propiedad Intelectual y Derechos de Autor 

Titularidad: Los participantes mantendrán la propiedad intelectual exclusiva y todos los derechos de autor sobre sus videojuegos, código, arte, música y materiales creados durante el Evento.