Mike Dereviannykh

@mishok43.bsky.social

CG&AI PhD Student @KIT Now at Reality Lab, Meta ex-EagleDynamics, ex-WellDone Games mishok43.com

I will be presenting in the 10.30 session in room 208-209. I will share thoughts about implicit/generative and explicit appearance representations. See you there if that sounds interesting!

Valentin Deschaintre@vdeschaintre.bsky.social · last yr.

🧑‍🎓I have the pleasure to present at the Best of Eurographics session at #SIGGRAPH2025 next week! I’ll be looking back at our work on appearance authoring, editing & understanding — come by and say hi! 🔗 s2025.conference-schedule.org/presentation...

Just joined RealityLabs at Meta to do some real-time neural rendering research. Unfortunately without a 9- digits compensation package, but WIP 😁 I'm in the Redmond office, but already visited Seattle. If you wanna grab ☕ - DMs are opened

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It's a cool work which deserve a lot attentions from real-time rendering community! Previously I've got a little bit of time to conduct similar experiments on top of our NIRC, as each additional neural sample costs just pure tensor FLOPs ~ 1.5ms on 4080 1 spp vs 1 spp + 25 cache resamples

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Yining Karl Li@yiningkarlli.bsky.social · last yr.

This week at EGSR, Alex Rath and Marco Manzi will be presenting a really cool experiment that Disney Research did on integrating GPU based neural guiding into Disney Animation's Hyperion Renderer. I helped a tiny bit to support this project; check it out! diglib.eg.org/bitstream/ha...

I was very honoured to receive one of the two Eurographics Young Researcher Award 2025 yesterday! This is the combination of the work of many people, mentors, collaborators, students, friends who trusted me and taught me so much along the way!

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We've received an "Honorable Mention" at the Eurographics 2025 for our work on "Neural Two-Level Monte Carlo Real-Time Rendering" in London! 🥳 Huge thanks to everyone who supported me along the way, and to the EG chairs, committee, and organizers for this recognition

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Mike Dereviannykh@mishok43.bsky.social · last yr.

🚨 CG Paper, EG 2025 As scenes & lighting in games grow in complexity, we introduce Neural Incident Radiance Cache (NIRC) – a real-time, online-trainable cache that: 🚄 Costs just ~1ms/neural-sample for 1080p ☘️ Decreases MC variance 🥳 Saves on bounces www.youtube.com/watch?v=Y791...

If you're interested in something like AlphaEvolve but focused on CG, GameDev, or offline rendering, feel free to reach out. I’ve been leading research in this space with strong results so far. But we need support with compute, expertise and even maybe with engineering

Matej Balog@matejbalog.bsky.social · last yr.

Announcing AlphaEvolve, our new LLM coding agent that has - made new scientific discoveries - discovered algorithms that are now deployed at Google (in Gemini, Transformers, TPU hardware design & data centers) Blog: deepmind.google/discover/blo... White paper: storage.googleapis.com/deepmind-med...

Reality labs had 17k employees in 2022. 17k employees times say... $130k a year (avg fb salary) is 2.2 billion a year. So 10+ bil of the 45 in salary. Then the office / Benefit costs. Then whatever it costs to make crazy AR glass prototypes with 10k/unit screens. All the AI build-out/compute.

Ed Zitron@edzitron.com · last yr.

Happy to help. Nothing happened. Everyone pretended like it didn't happen. It's almost entirely gone. Horizon World somehow exists. $45bn basically disappeared into a black hole owed to "lack of a clear vision and mismanagement." Who knows what happened! finance.yahoo.com/news/metas-r...