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Wrestling boys are so easy. Why? It’s simple. They have a certain… predisposition to tight, constraining material. That’s why they’re drawn to wrestling over any other sport. And that predisposition makes them vulnerable. It’s almost too easy to make them associate their singlets with pleasure.

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

A screenshot from Star Wars: Galactic Racer from Moby Games site, highlighting 1,136 people (1,109 professional roles, 27 thanks) with 1,159 credits.
GamesIndustry.biz@gibiz.bsky.social · 2d ago

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg