Naop

@naop.me

Developer. Full time freak at Frik-in (platform for Mexican creative industries). Producer at @megamixtape.com. Talks about tabletop games at @bitorquesta.bsky.social. Makes games with @mvisual.bsky.social at @lstestudio.com. https://naop.me

Ha llegado el turno de no dejar escapar el tren de Undercoders, Denshattack! ha llegado y es un éxito. En nuestro primer número os contamos todo sobre uno de los juegos más originales desarrollado en nuestro país y sobre el estudio responsable de que sea una realidad. @denshattack.bsky.social

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- Black-owned game studio - All black Voice cast - No Ai used - Relaxing creepy game - Over 45 levels with leaderboards - Launching Sept 1 this year With the industry falling apart around us, small studios like ours that make weird games can only survive with your support

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Aerial_Knight@aerialknight.com · 3w ago

Play as a woman who's an axe murderer, who kidnaps men, locks them in a basement, and decapitates them (in this light-hearted puzzle game) store.steampowered.com/app/4756010/...

Entiendo que esto no importe a tanta gente porque es completamente mi nicho, pero quiero que entendáis lo treméndamente importante que es que exista esta revista: ¡una revista de videojuegos ENTERA sobre producción nacional! ¡Hace 10 años esto hubiese sido imposible! Es un GRAN motivo de alegría. 😍

DjPanchi "Tú,Yo y el Indie"@djpanchi.bsky.social · 4w ago

🚨 ¡Ya está a la venta la revista @devuego.es ! 🎉 Una auténtica joyita que llegará cada pocos meses para poner en valor la industria española del videojuego, con reportajes, entrevistas, análisis y mucho más 🇪🇸🎮 👇🏻👇🏻👇🏻 acortar.link/Q3rJUh #devuego #tuyoyelindie #indiegames

🔴 LOVE ETERNAL is OUT NOW 🔴 Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out - or live in Shelter forever more. Available on PC, Nintendo Switch, PlayStation, and Xbox.

Otra de esas últimas veces. Pero esta vez, no quise decir adiós sin tratar de capturar un recuerdo. Probablemente no volvamos a ver esta vista de Querétaro.

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I deeply miss city life. That will not change… but I think I’ve at least finally found a way to inhabit that ache instead of burying it. This is the first piece I’ve made where I actually feel like kind of an artist, with something to express.

A silhouette of the Chicago skyline at night.

Dear musicians, Why the HELL are you not only subscribing to Spotify, but sharing links to your music there? Why are you helping this company grow, despite them throwing you under the bus every single chance they've had in the last decade? I legitimately can't wrap my head around this.

For a while I've been noodling on a taxonomy of decision types. I'm not convinced it's fully baked, but I already have been using it successfully in my design process, so I thought I might share it here in its current form. At the moment there's 5 types.

"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"

Austin Wood@woodwould.bsky.social · 2mo ago

I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...

¡Felicidades por los 400 programas! Del Bit a la Orquesta es un programa único en México y el mundo, por la clase de contenidos que aborda. ¡Y así lo sigue demostrando!

Del BIT a la Orquesta@bitorquesta.bsky.social · 2mo ago

Este miércoles celebramos la emisión #400 de #DelBITaLaOrquesta por Radio Querétaro con una entrevista al inventor de los relojes G-Shock de CASIO además escucha música de videojuegos conmemorativos de la serie #GShock ¡No te lo pierdas! Por el 100.3 FM de rtq.mx #gamemusic #radio #Querétaro #Casio

"La IA se usa para curar el cáncer, ¿es que no quieres curar el cáncer?", te dice gente que usa IAgen para ver a IronMan follando con Wilma Picapiedra.

The cat is out of the bag, @mvisual.bsky.social and I will be making games from here on out. Here's @lstestudio.com's declaration of intent, and entry to the Manifesto Jam 2026. #gamedev #indie

LST Estudio@lstestudio.com · 2mo ago

We were inspired by @mtrc.bsky.social's manifesto, so we decided to make our own about making games from exile, as a declaration of intent and a contract with ourselves. Thanks to @ramiismail.com who shared it on his feed, otherwise we might not have learned about this jam. lstestudio.com/manifesto

This is why I want to fucking scream every time a studio says "we just use it for the initial concept design phase", or whatever. Like, congrats lads, you've eradicated the most creative, exciting part of game development.

Relevant: we make free narrative tools for multiple engines, and we don't use any genAI whatsoever--not for coding, not for writing, not for anything. When it comes to middleware that people build their art + livelihoods upon, quality (and labour solidarity) matters. yarnspinner.dev/blog/why-we-...

Why We Don't Use AI | Yarn Spinner

We get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the...

yarnspinner.dev