Niko Nakar
@nikonakar.bsky.social
he/him | 3D animator | terminally stupid | permanently caffinated
pretty fond of how this small exercise turned out (god i miss baseball) rig: @pierrick-picaut.bsky.social #3danimation #b3d
Incredibly grateful to @pcgamer.com for sharing about our Games for Palestine charity bundle. Thank you so much for the coverage!! ❤️ www.pcgamer.com/games/you-ca...
my favourite stupid detail about Persona 3: Reload is how every electrical appliance in the dorm has the EXACT amount of plugs and wires running along towards outlets or extending plug strips. you could follow a cable from anything it will logically lead to an outlet
Low poly gun animations! Been really fun to do some more Viewmodel practice, got some great feedback from amazing Animators as well.
i adore the "hand crafted" look on the models in South of Midnight. i was arguing with a friend whether they looked like indents and thumb prints or statues hand carved with a knife. either way, it's cool as fuck
Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles.bsky.social for creating the rig and @mafubash.bsky.social for the amazing character work. Download here for free: www.gameanim.com/product/azri...
he calls it "Expedition 33" because it's in english. she calls it "Clair Obscur" because it references an italian painting technique that examines contrasts between light and dark themes. i, a genius, call it "Clair Obscur" because it's only 3 syllables and i'm lazy
few experiences in gaming really match up to the feeling of playing a Souls game on launch week, coming up to a room, seeing hundreds of Bloodstrains all over the floor and going, "what the hell happened here?"
the hardest pill to swallow in Clair Obscur is that sometimes the only thing you can do is dodge.
rolled credits on Blue Prince. easily a 10/10 game. now to start digging through all the lore
This anim I made is another one of those "useless" ones. During that chase in Ori there was nothing in the background, so lightning-fast I made a cheap pass (the one above), we put it in the game and we saw that although it did't add anything at a gameplay level, it does add atmosphere.
man what the fuck was Midsommar. that boyfriend has too be the Lebron James of gaslighting. 10 out of 10
I made my own skybox to try and figure out how the hell concord and Bungie do there’s because it’s wild to me
A combo I've been working on during my training time at @supersplinestudios.com after being inspired by and studying @arthurmunoz.bsky.social's work on No Rest For The Wicked. Rig and VFX tools by @kielfiggins.bsky.social .
the kids who were born the year Call of Duty 4: Modern Warfare came out are now old enough to buy Call of Duty 4: Modern Warfare
⚔️ Double Daggers, Double Carnage ⚔️ Fast, ruthless, and built for precision—the Double Dagger is not for the faint of heart. But patience, Wielders… Wicked Inside arrives March 11th. ✨ Stay sharp. 🗡️🗡️ No Rest for the Wicked by Moon Games Studio #Animation #gamedev #3d #game
Anby senses some danger. My first Blender animation in about 12 years! Rig by @Kani_Natto_ #zzz #b3d #animation #zzzero
i don't know why it took me so long to discover Massive Attack but woo boy. Mezzanine is such a stellar album
Evening shenanigans. : P Little kitty rig is from Agora Community. Inspired of course, by many cats doing a fabulous crab walk. 😂 #zoomies #cat #animation #catanimation
Sometimes all breakfast needs to be is a plate of fire noodles and some eggs to make my day
It's cool to be inspired by what we see in the movies, but we also have super interesting characters around us. So inspired by the atmosphere on the Mediterranean coast @laurasirvent.com and I created: The TETE Tribal tattoos, tanned body and protein shakes.
I did a test render on Revali with @tuxedopato.bsky.social's new celshading script. I need to mess with the settings to match it but this straight up makes the BotW/TotK/AoC celshading in maya possible. Fantastic script!! #aviananimator_animation #LegendofZelda