Pavel Elagin
@paberu.bsky.social
Concept Artist / sometimes Environment Art Generalist Currently: Knights of Guinevere Prev: Towerborne, Legend of Vox Machina https://www.pelagin.art/ https://linktr.ee/paberu
Been thinking on the use of GenAi for mood boards. Ethics and legal risks aside, I truly believe using GenAi as references deprives one of many pivotal things. Here’s a blurb on what I mean:
Hi #PortfolioDay ! I'm Pavel, an environment art generalist. I've work in Games and Animation; and love to paint natural landscapes. 🎨 pelagin.art 📧 pelagin.art@gmail.com
"You just sent 1600 people into one of the worst job markets in history for the industry, and you’re talking about an install base of a billion, are you fucking high?" aftermath.site/microsoft-xb...
You Don't Have To Hand It To Microsoft For A Well-Planned Bloodbath
People are being laid off in a horrendous job market. You do not have to praise the muddled prose of the rich and insulated.
aftermath.site
So tired of this shit. Literally any concept artist can doodle up a better solution in minutes. And you know it’s original and not just plucked from some other IP. And they can iterate on it in realtime, allowing the whole team to be in on the process. We had this process for fucking decades.
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.
This is what every game developer sounds like right now.
Sega confirms and responds to generative AI content in the new Crazy Taxi. "Generative AI was used to support our teams during the development of background assets for Crazy Taxi: World Tour," Sega says. gameinformer.com/2026/06/07/s...
They do think we’re idiots, for sure
Crystal Dynamics has responded to its AI use in Tomb Raider: Legacy of Atlantis, telling Eurogamer "we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted" www.eurogamer.net/tomb-raider-...
If you are aware of AI use on an animated production at a signatory studio please e-mail ai@tag839.org
"whatever, everyone already uses it anyway so it's fine" is just not really the message a sorry person promotes. I'm frustrated by how everyone just gave him the benefit of the doubt. I'm not feeling very forgiving when this is the messaging. I don't think I'm being unreasonable either
Any time a creative turns to this tech, they are saying "I do not respect the people who do this thing. I do not value their creative contribution to my vision. I think they are so worthless, they can be replaced by the machine that ate their work." It's not surprising this is seen as hostile.
1/3 - Gutierrez got back to us to explain more clearly his involvement with the project, and how he plans to use the tech: "It’s a big experiment for me, and I will be as cautious as possible with AI. Artists driving tech, and not the other way around, is my goal..."
Now you can keep track of how many billions the AI companies are losing on AI. (Red is spending, green is revenue.) isaiprofitable.com
Working on a Radial Grid option for the Vanishing Lines ruler. This generates N equal-angle lines around each VP. Thoughts, comments, ideas welcome! #LazyNezumi
CA’s transparency bill AB-412 (which forces GenAi companies to disclose if their datasets are using YOUR copyrighted works) is in a slow march to become a bill. Also due to massive tech opposition, they make us all work for it every step of the way. Don’t let em win, sign the petition below asap!👇
Every single day without transparency, the value of copyright loses ground and the harms inflicted to creative industries grow. Please add your signature to this petition TODAY. actionnetwork.org/petitions/le...
Rugose coral video is done! Full video here: www.youtube.com/watch?v=dwkM... #SciArt #paleoart #3dAnimation #coral #reef
If you gotta use genAI and LLMs for projects in your personal and professional life, that just means you don't take craft or creative labour seriously enough. And your projects? Along with the rest of the folks in the rat race doing the same thing you are? What're you even doin here.
Ancient worlds carved and shaped by a long lost civilization.
We're so delighted to see Little Ruin featured in this article, it means a great deal :)
Screen Australia hands out $1.4 million to local developers
six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli
I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end. #towerborne #conceptart #digitalart
Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation! www.artstation.com/praxispixels I'll be reposting the teams work today, so keep an eye out for more!
Another batch of Towerborne things, featuring some of my idiots
Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these
Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/ Anyway, I want to share my first ever Lighting Demo Reel! vimeo.com/1154964572
Pavel Elagin, Lighting Demo Reel
This is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.
vimeo.com
Knights of Guinevere Announcement Trailer Colorscripts and Backgrounds Layout and BG Paint. Storyboards by Dana Terrace I just painted them in. Adam Smith our editor designed the initial KOG Park Planet logo and I took it to final polish.
Absolutely surreal moment to see this as a real item 😭💙 I got to do the cover art for the KOG Pilot art book ! #KnightsofGuinevere #KOG
🚨‘Knights of Guinevere’ has officially been greenlit at Glitch Productions. Their first 2D animated show is now in full production for the first season.
It's official KOG is greenlit! Can't wait for you all to see what the team has been cooking up! #KnightsofGuinevere #KOG #Glitch #glitchproductions