Today is my birthday (turning 30), which is the only time each year when I ask you for a repost should you like my art. Have a good day! 🦦🌿✨️ - Simon
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
“But these are better than the gloomy errors, The weeds of nations in their last decay, When Vice walks forth with her unsoftened terrors, And Mirth is madness, and but smiles to slay; And Hope is nothing but a false delay” (Lord Byron “Ode on Venice”) 🎨 Lucas Varela
Hi #PortfolioDay ! I'm Pavel, an environment art generalist. I've work in Games and Animation; and love to paint natural landscapes. 🎨 pelagin.art 📧 pelagin.art@gmail.com
For a show with Kuehl Fine Art Gallery next month. #acrylicpainting #contemporaryart #traditionalart #art #painting
A couple pieces of visual development for an animation project from a few years back.
Support a good person (Joe) making fun indie games! His studio's latest looks like the chaotic co-op heist games we all know and love, for less than the price of a latte in Seattle. Check it out!
ANNNNNNNND Burgle Supply Company (Good Boy) is now out. Any RTs/Shares/helping to spread the word is appreciated. It's the silliest game made by a studio with a very silly catalog of things.
A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.
For those that don't know, after 10 years in the games industry I was laid off earlier this year. Taking a break, I've gone back to traditional painting. Revisiting my love of pokemon, I've started painting pokemon cards into full art cards!!
Just all around great work for Cairn's tech and art team (and the Tech Art Director) - especially considering a wild set of gameplay-imposed constraints. www.artstation.com/artwork/AZzrJm
Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer
I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...
artstation.com
Hey all I'm looking for work! I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end. #towerborne #conceptart #digitalart
Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these
six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli
Eric makes the best idiots. If you need idiots for your games - this guy can make them real good.
Another batch of Towerborne things, featuring some of my idiots
Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these
Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation! www.artstation.com/praxispixels I'll be reposting the teams work today, so keep an eye out for more!
Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/ Anyway, I want to share my first ever Lighting Demo Reel! vimeo.com/1154964572
Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (👻) I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work! Check out my portfolio here for my latest updates: lisafleckcg.com
Lisa Fleck
Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic
lisafleckcg.com
HOWDY Y'ALL!! You may know me from my art on Monument Valley 2, Assemble with Care and Alba - and soon to be Monument Valley 3!!! Lovely to make your acquaintance here in the skylands 👋