marathon posting load into sponsored night marsh teammate: “just to let you know I am cheating.” me: “uh how?” then: “my brightness is maxed out. If you can’t deal with that you can lea—“ me: [leaves run before they even finish]
anthony
@panecasio.com
seasoned indoorsman. over a decade of making video games, somehow. he/him. design portfolio: panecasio.com
A week ago at Dragoncon I met Richard Garriott at a panel about his new Ultima game. Long story short he wants to use AI. He already has for concept art and ChatGPT generated fantasy language. I wrote an account with the hope that this could spread to the right people. Please pass this along.
had an absolute rattle-bing-banger of a today for so many reasons time to put down 2mg indica and watch a relaxing movie
I just released my first Twine game! 😊 It’s a short story about workplace misery and a burger that tastes kind of weird 👀 I would love to hear your thoughts 💙 #horror #twine #interactivefiction dorblenova.itch.io/mystery-meat
Mystery Meat by Atiya Nova
You and a coworker check out a seedy burger joint. You're unravelling.
dorblenova.itch.io
the ocarina remake discourse /today/ feels kind of performative to me, in parts, because there are a shit tonne of amazing new small games that come out every single week write 5-post threads about those buy them instead of just wishlisting them
someone at work has already used the Elizabeth Holmes stare gif in a huge group chat and i respect the hell out of them for it
“The mark of a great city is in how it treats its ordinary spaces, not its special ones” (Aaron Renn). Under a bridge and along a highway embankment in Vilnius, Lithuania.
dig through the TINKER and burn through the TAILOR and slam in the back of my SOLDIER SPY
ported my portfolio site over to a hugo + netlify + namecheap + protonmail combo. took a lot of learning and struggle since i’m very rusty with webdev but at least i don’t owe squarespace like $250-300 annually anymore. www.panecasio.com
Anthony Panecasio
Design portfolio for Anthony Panecasio. Anthony has over a decade of experience in AAA and has helped shipped more than 5 games in game and level design roles.
panecasio.com
Three weeks later and I've finally been able to finish this magnum opus, this colossal labor of love and analytical consideration. Ignore the runtime imo, just step in and let the deconstructed dream wash over you. Return... to Wahoo.
💍NEW VIDEO!💍 Come with us on a dreamlike journey in this 6 HOUR extravaganza where we explore Klonoa: Door to Phantomile and beyond. [With closed captions] www.youtube.com/watch?v=q9AR...
store.steampowered.com/app/4063200/...
What Lies Within The Ivory Tower on Steam
What Lies Within The Ivory Tower is a story driven, first person, action adventure platformer set on Titan. Players must use their wits and limited toolkit to navigate a Brutalist Mid-Century facility...
store.steampowered.com
The Steam page for my next project: What Lies Within The Ivory Tower is live. The game has officially entered an alpha stage. Here's some images from the game and intro cinematic, with some fantastic assistance by @brickwork.bsky.social on the ship!
Hell Is Us is one of my favourite new IPs in a long time and it’s really cool to see them adding a bunch of new enemy archetypes to it. I just might need to do a full replay again. Don’t sleep on this one! youtu.be/nYXCqggTx0E
HELL IS US - October 8 Content Update Teaser
YouTube video by Rogue Factor
youtu.be
my only regret is not getting one of these desk-mounted cat beds sooner
Rigging in blender be like this. #blender3d #3dart #animation
so close to finally being up and running on proton mail and a static site after a long domain transfer goodbye forever squarespace and google workspaces; i won’t miss the bloat and frequent eye-watering price increases to justify said bloat
a lot of genuinely cool shit in MW4’s beta like the environment-aware viewmodel anim blending stuff went back to marathon after playing and i still prefer a more frame-relative viewmodel anim approach but still in awe of how they executed on this idea for MW4 i want to attribute this to grigsby!
this is one of those videos where it looks and assuredly feels incredible slow it down and you can see all of the tricks and sleights of hand that make this happen the way musashi flips his facing direction in the span of a few frames so he can do the over-the-shoulder reverse block is top shelf
Pressing buttons to swing swords has never felt better than Onimusha. Clashes, impacts, deflections, dodges—the animation work is unbelievable, and it remains a snappy, challenging action game with all the flair. Potent power fantasy with real depth.
i can totally believe that the forum poster who worked on ori and the blind moon made a sauceless dashboard full of widgets and data that nobody will ever use
'Mephisto defeated' illustration for the Diablo IV Lord of Hatred DLC cinematic trailer and screenshots of how it appeared in the trailer 30x40cm ink on claybord
🚨"Black Mesa Sokoban" is coming out in 9 days! NINE DAYS🚨 IPT anticipates to your application.
for my 🇨🇦 sisters and brothers: VGP will be stocking BIRDCAGE videogamesplus.ca/products/bir...
BIRDCAGE [Deluxe] - Playstation 5 (PRE-ORDER)
RELEASE DATE: MARCH 2027 About BIRDCAGEBIRDCAGE is an arcade-style vertical scrolling shoot’em up inspired by genre classics, blending gritty pixel art sprites with 2.5D backdrops and a pumping retro ...
videogamesplus.ca
BIRDCAGE Standard and Deluxe PS5 physical editions, will be shipping March 2027 and are available for pre-order at the links below! USA - shop.eastasiasoft.com Worldwide - www.play-asia.com
marathon posting i got the big fucken gun and, truth be told, the loot in the locker was better than the gun itself lol
Man I love diagetic UX so much 🫨 Here’s a little tutorial booklet I’ve built the player can consult to understand the rules of the game a bit better. The ink bleed gives it so much character 👨🍳 #GodotEngine #IndieGame #GameDev