anthony

@panecasio.com

seasoned indoorsman. over a decade of making video games, somehow. he/him. design portfolio: panecasio.com

marathon posting load into sponsored night marsh teammate: “just to let you know I am cheating.” me: “uh how?” then: “my brightness is maxed out. If you can’t deal with that you can lea—“ me: [leaves run before they even finish]

A week ago at Dragoncon I met Richard Garriott at a panel about his new Ultima game. Long story short he wants to use AI. He already has for concept art and ChatGPT generated fantasy language. I wrote an account with the hope that this could spread to the right people. Please pass this along.

the ocarina remake discourse /today/ feels kind of performative to me, in parts, because there are a shit tonne of amazing new small games that come out every single week write 5-post threads about those buy them instead of just wishlisting them

someone at work has already used the Elizabeth Holmes stare gif in a huge group chat and i respect the hell out of them for it

Three weeks later and I've finally been able to finish this magnum opus, this colossal labor of love and analytical consideration. Ignore the runtime imo, just step in and let the deconstructed dream wash over you. Return... to Wahoo.

Transparency@transparency.bsky.social · last mo.

💍NEW VIDEO!💍 Come with us on a dreamlike journey in this 6 HOUR extravaganza where we explore Klonoa: Door to Phantomile and beyond. [With closed captions] www.youtube.com/watch?v=q9AR...

so close to finally being up and running on proton mail and a static site after a long domain transfer goodbye forever squarespace and google workspaces; i won’t miss the bloat and frequent eye-watering price increases to justify said bloat

a lot of genuinely cool shit in MW4’s beta like the environment-aware viewmodel anim blending stuff went back to marathon after playing and i still prefer a more frame-relative viewmodel anim approach but still in awe of how they executed on this idea for MW4 i want to attribute this to grigsby!

this is one of those videos where it looks and assuredly feels incredible slow it down and you can see all of the tricks and sleights of hand that make this happen the way musashi flips his facing direction in the span of a few frames so he can do the over-the-shoulder reverse block is top shelf

Morgan Park@morganpark.bsky.social · last wk.

Pressing buttons to swing swords has never felt better than Onimusha. Clashes, impacts, deflections, dodges—the animation work is unbelievable, and it remains a snappy, challenging action game with all the flair. Potent power fantasy with real depth.

i can totally believe that the forum poster who worked on ori and the blind moon made a sauceless dashboard full of widgets and data that nobody will ever use

'Mephisto defeated' illustration for the Diablo IV Lord of Hatred DLC cinematic trailer and screenshots of how it appeared in the trailer 30x40cm ink on claybord

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