Paralax^Speckdrumm

@paralax.at

I never had a crab cocktail in Malmö

Sample point from this weekend's trip to Dresden: avoiding dependence on DB to me is still a very good idea. Two trains, two short term lane changes without reflecting anything on the displays. I actually only made it because I stumbled upon the train searching for the original train tracks.

Photographer Kostiantyn Liberov laid soldiers of the 28th Mechanized Brigade down next to everything they carry. This is what one job on the front line actually takes. Photos: Kostiantyn Liberov

Ukrainian soldier lying on the ground surrounded by all of his equipment, photo by Kostiantyn LiberovUkrainian soldier lying next to a weapon case and gear, photo by Kostiantyn LiberovUkrainian combat medic lying on a stretcher next to medical gear, photo by Kostiantyn LiberovUkrainian soldier lying on a drone platform with bombs around him, photo by Kostiantyn Liberov

Added support for custom loading screens to the demo player. We simply render a previously chosen loading patch, set its time to visualize the loading progress and voilá:

Interactive gizmos landing in my demo tool 🎉 Below you can see the handling for an overlay operator with move, scale, rotate and pivot. Drags go through the same port-edit path as manual entry and so undo and keyframing come for free.

Sixty years ago today, the starship Enterprise launched and with it, a vision of the future where humanity had moved beyond its divisions. I was there at the beginning, and I can tell you...

BildBild

Weeks of work later, I can now make colorful cubes in new and unexpected ways! Unity calls this "Prefabs" and I’ve become much more appreciative of how much stuff has to go right before any of it works.

Got the Burnside engine running in headless mode which got me thinking about doing some basic golden patch render tests on CI. A weekend later, each build now produces this new tab. It's my first time ever doing something like this but my feeling is that it'll pay off in the long run.

Shows a custom 'Golden Renders' tab that's produced by rendering a patch from a sub module and comparing it to a pre-stored expected image.

The patch renderings are produced with each commit and should only cover my bases. A separate nightly build will then test each operator in a more comprehensive fashion.