pi
@pimaker.at
they/them — I (sometimes) write (good) code @VRChat — https://pimaker.at 🇦🇹
Watching the Internet starting in the 90s has been like a multigenerational, 100 trillion dollar, galaxy-sized "this is why we can't have nice things."
Ya’ll are gonna regret getting them to go back on the yellow names when VRChat x Minions drops. #vrchat
Recreating @spoogyoogie.com's amazing commission of me and @carles2029.bsky.social in VRChat to go full circle...
I hate central europe's weird aversion to AC. Landlord just declined my bid to install a minisplit after the 40°C+ heatwave last week. For "insurance reasons". Well let me tell ya, the unholy concotion of portable AC hoses I'm about to DIY will be vastly more dangerous than the alternative.
I'm making you look at my enby critter and you cannot decline. Commission by @cassicecropia.bsky.social, turned out so well! 💛🤍💜🖤
First patch, LTCGI 1.7.1, out now. Fixes avatar projects and some edge-cases with LVs. You can now also check out the demo world here: vrchat.com/home/world/w...!
LTCGI LV Demo by _pi_
Demo world for https˸⁄⁄ltcgi․dev in combination with RED_SIM's VRC Light Volumes․
vrchat.com
I've finally released LTCGI 1.7.0, integrating @sim.red 's VRC Light Volumes! I have also decided to record video patchnotes: www.youtube.com/watch?v=ylRA.... I'm not @strasz.bsky.social , but it's fun to try. Download and docs on ltcgi.dev as usual.
LTCGI 1.7.0 Patchnote Video
YouTube video by pi
youtube.com
My writing style is "formal queer", I will use capitalization, commas, and the right punctuation - you may even find a semicolon in my text - but at the end there will still be a :3
> Enable OS level debug flag > Fix bug > Forget the flag > Wonder why game runs slow for 2 weeks straight
Chat I survived my first mosh pit, but my stupid brain went "jeez I'm sorry, you okay?, my bad, sorry for bumping you, are you alright?" the entire time.
traditionally, emitting bricks along strategically-chosen world space vectors has been the most effective way to get personhood recognized
never let anyone talk you out of spending $35 on VRChat avatars, that $120 will be the greatest $550 you ever spend in your life
RE: New VRC Accessories video: THEY'VE BEEN CANON!!!!!!!!!!!!!! DO I NEED TO TAP THE SIGN EVERYTHING I TOUCH IS GAY
Quote-posting to add the inevitable "yes I know there's nuance", but honestly the take in this thread is a very true baseline that I wish more people would understand...
Just saw a solo dev’s youtube video where they explain how they’re breaking away from the norms of the AAA sphere and standing out from the crowd by “giving their players a voice in development”, letting youtube commenters directly influence the game they’re making and all I can is lol, lmao
@switchangel.bsky.social shouting us out at a creative tech conference in Toronto. everyone was so hyped. you should all be really proud :33
When stuff works, thank us engineers, but when it breaks, look at this picture and tell me you wouldn't blame them for it
our development environment
(🧵 1/6) Recently I've been working on an HLSL interpreter, which can execute shader code entirely on the CPU github.com/pema99/HLSLI... I used it to make a cute little interactive debugger demo. You can try it yourself at pema.dev/hlsl/
tl;dr: * Don't use crunch on avatars. * AssetBundle compression is good enough. * Use RG BC5 for normal maps, BC7 for diffuse/color. * If your avatar is still too big, reduce your texture resolution. * If lowering rez makes things fuzzy, re-approach implementation. Use decals or fix your UVs.
VRRat has a cousin named Keith who tried to teach VRRat programming. However, neither of them are very... sharp.