Pema99

@pema99.bsky.social

Senior Graphics Engineer, Lighting Team @unity.com. Check out my stuff at http://github.com/pema99 and https://pema.dev Interested in all things graphics, VR, language dev and functional programming. @pemathedev on Twitter/X.

I made an experimental "GPU mode" in my toy shader debugger (pema.dev/hlsl/). It runs the shader on the GPU with WebGPU by transpiling to WGSL with the Slang compiler. You can click on a pixel to drop into the interpreter and start debugging. Also added image previews when you hover variables. :)

I made an experimental "GPU mode" in my toy shader debugger (pema.dev/hlsl/). It runs the shader on the GPU with WebGPU by transpiling to WGSL with the Slang compiler. You can click on a pixel to drop into the interpreter and start debugging. Also added image previews when you hover variables. :)

Its been a month since i started using @gingerbill.org 's Odin language, so I feel compelled to finally write something about that For context: I'm working on a little steamvr overlay tool in my free time. The goal is to learn more about steamvr and to write something lower level than i usually do

🔷I've just released my soft outline shader!🔷 Do bloom-like effects on your avatar without post processing or screen effects! Vid has examples! 15% off for the first 48 hours!⬇️Link Below!⬇️ I am also doing a giveaway, like❤️, repost 🔁, and follow to enter! #VRChat #ZekkDev

Area Light Volumes... Thanks to @pema99.bsky.social for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography!

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Just got the final assets of a logo + wordmark I'm planning to use for my shaders from @scjreal.bsky.social Wanted to shout out their work and how nice and smooth everything went. If you have some branding pieces you want to get done - you should check them out ❤️

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I made Powder Toy in VRChat! It supports several kinds of liquids and solids, including chemical reactions between them. It's done entirely with fragment shaders and cameras, so I can put it on my avatar.