Gus L.

@ratkingrpg.bsky.social

RPG blogger and author.

Alas, to be an indie RPG designer is to wear many hats, including marketer. I've talked a lot about ENNIES voting this week. I make no apologies for shilling! But, if I must advertise, I should at least be funny. That's why I put together the... CHOOSE YOUR OWN ADVERTISEMENT (CYOA)

Designing Dungeons CYOA

1. It's pitch dark. You are likely to be eaten by a g̷̫͍͓͙͔̒̅̈́́̇̏̑͂͗̽̿͝r̷̟̬͛̓͌̐͆̈͛͐̽̓̚̚͝͝u̵̗̭̗̤̭̤͖̱̹̠̙͎̝̲̼͈̩̿̇̒̐̌̌̃̄̏̍́̀͋̅̋͘͝ẻ̶̡̧̱̜͚̲̗̞̘̩̼͎̬̘̲͔̽͑̀͋͑͗̓̒. - You cautiously grope through the darkness. ...

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When it comes to RPG adventure creation I applaud both the bullet point fans and the paragraph partisans ... as long as you are writing it yourself and using your human brain. If you are using LLMs for the hobby though ... it doesn't matter what you do - you're bad and you should feel bad.

The Post-OSR is so tiresome ... let's fight about keying design. Bullet point vs. paragraphs... framed as artistry vs. utility. Ugh. 1) We had this discussion in 2016-2019 - productively. 2) Information/Communication design depends on context and designer subjectivity. 3) There is no one true way.

I'm not saying imagination and poetic writing are bad... but if you're writing an RPG adventure, your monsters need more then lore, adjectives, and similes ... In the end it's a game and that means its parts need to work under the rules and structure that exist. You have to do both art and design.

The past couple of days I’ve dropped links from the course to folks stumped on some aspect of dungeon design- it helped them break through! So give it a listen or jump around in the course itself-each piece is semi-self contained

Rise Up Comus@riseupcomus.bsky.social · 5mo ago

Designing Dungeons has been updated with the audio versions for each chapter! Prefer to listen to your RPG content? Tune in to learn how to make a dungeon step by step! If this is helpful, consider voting for it for the Bloggies! Voting form 👉 forms.gle/d6YbnUqiuypv... Link to course 👇

Screenshot of the Designing Dungeons course

Triumph of the Guillotine in Hell (1795) is a very weird allegorical painting by Nicolas-Antoine Taunay. I wouldn't call it sympathetic to revolutionary violence, but would also note that the Jacobians invading hell in it are executing demons. The penalties of misrule I guess?

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Oh look a hit piece about a successful TTRPG creator in the micro-payment clickbait media... Am I old fashioned thinking journalists should have financial and legal literacy when discussing business deals gone wrong? ... at least if the goal is journalism and not whatever that was ...

Just so you all know this (overly) linear map is also from a Jennell Jaquays' product... Loops are good, but are neither necessary or sufficient for good map design.

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Apparently there's some kind of Story Games/OSR argument on here somewhere? Two funny things about this: 1) The OSR has been dead since at least 2020. 2) Story Games and the OSR are basically the same thing. They need to hug it out and make up. Deal with the real enemy ... Collectible Card games.

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I'd argue that Zedeck is being to generous here - the "Heist" as a modern narrative concept is rooted in lionizing risk taking and cleverness as a means of acquiring unearned wealth outside of the structures of law or community. It is derived from the Western's narrative of heroic individualism.

Zedeck Siew@zedecksiew.bsky.social · 7mo ago

The basic shape of dungeon-delving---ie: the heist---is not essentially colonial. You can even use it to model, say, anti-colonial resistance actions, as @isaacisafraid.bsky.social 's "robbing the colonial government complex" ( afraidofencounters.bearblog.dev/anticolonial... ) demonstrates. 3/

A thought on RPG location design ... I am so so tired of tombs and ruined castles. The real world in infinitely more inventive. Consider instead the first "modern" observatory in Europe - Uraniborg - a pre-telescope astronomy island, including the "underground observatory" Stjerneborg ...

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So the plagiarists and grifters are still involved in the Post-OSR space... Not shocking - it's the same shifty, yelling crew as always. Silver lining ... they seem to be recruiting very slowly and their work is still bad ... the mirror of the "TrvOSR" chud boys. Solution? Make good things.

Added a community detection algorithm to the data and it found five clusters. The layout now forms a pentagram unintentionally fitting for this little satanic panic hobby. Here's a fun scroll through the years