Richard Boeser

@richardboeser.bsky.social

Independent game designer and generative artist. Games I worked on: ibb & obb, Chalo Chalo and Dubio.

I dislike Art-speak. (deliberately sophisticated, abstract, often hard-to-understand language in contemporary art) Adding a minimum amount of words as a requirement for an artist statement does not help with keeping things consise : (

Text from a form saying: Artist statement must be between 700 and 1500 characters (currently 224)

Open to work! 20+ yrs building across web, animation, and games. this past year mostly directing AI agents. two commercial games (one solo); six crowdfunded political-philosophy animations including a film economist Bryan Caplan called "one of the best philosophy videos I've ever seen."

Axe Ghost. On Steam!@axeghostgame.bsky.social · 6mo ago

using llms can mean unusually low expression of authorial intent, or unusually high expression of it. "make me a [product]" offloads labour & judgment but delegation of rote work frees time & energy which can be used to express greater degree of intent (exploration, choices, refinements)

Today marks the 50th anniversary of *the big earthquake* in my beloved Friuli region. As the living memory of lives lost and devastation fades away, we praise those who picked up and rebuilt better than before

Bild