NEW DISCOVERY: In Taito's "Violence Fight" (yes, it's really called that), a secret button combination pressed at the right time lets you play as the so-called "unplayable" boss characters. During pre-fight walking animation: Jump, Down, Right, Left, Left, Left (2P mode only, either can enter it)
RQ87
@rq87.bsky.social
https://rq87.flyingomelette.com/ https://www.youtube.com/@RQ-87 Please don't DM me, I can't view them
Continuing in the Halloween spirit, this week we have a big spooky collection of developer interviews for Parasite Eve! shmuplations.com/parasiteeve/
Parasite Eve – 1997 Developer Interviews - shmuplations.com
This collection of Parasite Eve interviews originally appeared in various magazines (Dengeki Playstation, Hyper Playstation, and The Playstation) from 1997-1998.
shmuplations.com
Just in time for the Halloween season, this week we have a Resident Evil interview from 1999 with director Shinji Mikami! He talks about his early Disney games, Sweet Home, Romero's zombie movies, and the kind of horror he wanted to explore in Resident Evil. shmuplations.com/residentevil/
Resident Evil – 1999 Developer Interview - shmuplations.com
This spooky Resident Evil interview with creator Shinji Mikami originally appeared in the January 1999 edition of gM magazine.
shmuplations.com
This week we have a charming Final Fantasy VI roundtable interview from 1994, conducted one month before release. The team discusses the making of the ominous opening sequence, world design, and their favorite characters! shmuplations.com/ff6rt/
Final Fantasy VI – 1994 Developer Roundtable - shmuplations.com
This Final Fantasy VI roundtable interview conducted in March 1994 discusses the making of the opening sequence and the staff's favorite characters.
shmuplations.com
Learn about the making of Samurai Shodown and life at SNK in the "arcade action" era of the late 80s in this massive interview with alumni Yasushi Adachi and Tomoaki Fukui! shmuplations.com/samuraispiri...
The Samurai Craftsmen of SNK - shmuplations.com
This massive interview with SNK alumni Yasushi Adachi and Tomoaki Fukui originally appeared in the SNK Anniversary Fan Book.
shmuplations.com
My big guide documenting the 351 Game Boy games with link cable support, multiplayer, trading, Super GB features (and more) is now live. Still WIP. I plan to add games with Printer support and other peripherals. gamefaqs.gamespot.com/gameboy/9163...
Let's take a deep dive into Rad Mobile, Sega's first 32-bit game and Sonic's first appearance. We got: Weird input codes! Broken gameplay elements! Lots of cut content! And a new rear-view mirror ornament! Check it out! 👇👇👇👇👇 sudden-desu.net/entry/rad-mo...
Rad Mobile - Input Codes, Broken Gameplay Elements, and Cut Content
There's more to Rad Mobile than the Sonic rear-view mirror ornament: Input codes, buggy and half finished functionality, and lots of unused content.
sudden-desu.net
Kicking off September with an eye-opening interview between Shigeru Miyamoto and Satoshi Tajiri from 1993! The conversation is mainly focused on the newly released Star Fox and Miyamoto's ideas about polygons, shooting games, and CD-ROM media. shmuplations.com/miyamotoxtaj...
Shigeru Miyamoto x Satoshi Tajiri (1993) - shmuplations.com
This delightful interview between Shigeru Miyamoto and Satoshi Tajiri was originally featured in the 4/93 issue of Hippon Super.
shmuplations.com
New on Gaming Hell - Soul Edge (Namco, 1996) www.gaminghell.co.uk/SoulEdge.html A TALE OF SOULS AND SWORDS, ETERNALLY RETOLD
randomhoohaas.net No news on what caused the old site to blow up, but I've moved to a new host. The blog's AWOL and there's lots of things to fix, but it's up...! Random Hoo Haas will be 21 years old in October, and that's a wee bit terrifying. Thank you for putting up with my rubbish for this long.
The Super #Bomberman Collection updated today with Panic Bomber W, the previously Japan-exclusive Super Famicom puzzler. It's got a lovely translation for the first time ever, capturing the kooky charm of the original dialogue. Hats off to @redartgames.bsky.social for putting in the work!
1, 2, 3 and you’re meat, pal! A scan of the English Neo Geo version of 3 Count Bout is now available: rq87.flyingomelette.com/RQ/NG/MS/3CB...
The very first Fist of the North Star game was actually a graphic adventure by Enix on the NEC PC-88! It was titled "Violence Gekiga Adventure", so you know it has gore! But is the game itself actually any good? ...or is it 'already dead'? youtu.be/ATqztvwvknc
"Violence Gekiga Adventure!" - Enix's Extra-Bloody Fist of the North Star game! (PC-88 Paradise)
YouTube video by Basement Brothers
youtu.be
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/
Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com
In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.
shmuplations.com
Learn about the making of Taito's 3D fighting game Psychic Force 2012 in this lengthy interview from 1999! The team discusses the origins of the series and their unique approach to character design and lore. shmuplations.com/psychicforce...
Psychic Force 2012 – 1999 Developer Interview - shmuplations.com
This Psychic Force 2012 interview originally appeared in the PF2012 Official Art Setting book and looks at the initial planning stages and character design.
shmuplations.com
This Earthbound interview from 1994 with writer-developers Shigesato Itoi and Hajime Kimura (Metal Max) looks at questions of perspective, immersion, and what it means to be a game designer. shmuplations.com/earthbound/
Earthbound – 1994 Developer Interview - shmuplations.com
This Earthbound interview between Shigesato Itoi and writer Hajime Kimura originally appeared in the 9/94 edition of Family Computer Magazine.
shmuplations.com
New Sega Genesis Endings www.vgmuseum.com/end/genesis Dangerous Seed Fighting Masters Fighting Masters (Japan) Justice League: Task Force Super Street Fighter II Undead Line Thanks to Cavery210
Something a little different with this Neo Geo scan: SNK’s 1994 CD "soft catalog": rq87.flyingomelette.com/RQ/NG/SC94/1... Wolfgang Krauser has blonde hair on the front cover, but it has more oddities than that! A thread:
Rushing Beat Shura: The Eternal Conflict - English Translation (SNES) Added
Rushing Beat Shura: The Eternal Conflict - English Translation - Content
Rushing Beat Shura (1994, Jaleco) is the third entry in the Rushing Beat beat-’em-up series — known in North America as Rival Turf!, Brawl Brothers, and The Peace Keepers. The third game was released ...
romhack.ing
Today we have a very special interview with legendary composers Michiru Yamane and Yoko Shimomura exploring, in unprecedented depth, their classical music roots and formative influences. shmuplations.com/yamaneshimom...
Yoko Shimomura x Michiru Yamane – Composer Interview - shmuplations.com
This massive interview with Yoko Shimomura and Michiru Yamane originally appeared in the book Game Ongakuka Interview Shuu.
shmuplations.com
Next up we have a neat interview with Takashi Tezuka about the making of Super Mario Bros! This was featured in a newspaper for SMB's 30th Anniversary celebration, so it's mostly softball questions, but Tezuka touches on design aspects of all three Famicom games. shmuplations.com/supermariobr...
Super Mario Bros. – 2015 Developer Interview - shmuplations.com
This Super Mario Bros interview with Takashi Tezuka originally appeared in the 11/30/2015 edition of Sankei Shinbun as part of SMB's 30th anniversary.
shmuplations.com
First up, we have a Phantasy Star IV interview from 1993, from the World of Phantasy Star book (which has somehow remained untranslated all these years). There are some interesting comments on how the characters were created, and IV's relationship to II and III.
Phantasy Star IV – 1993 Developer Interviews - shmuplations.com
Phantasy Star IV – 1993 Developer Interviews This lengthy Phantasy Star IV interview was compiled from several shorter pre-release magazine interviews conducted in 1993. It covers the usual bases,…
shmuplations.com
Gaming Hell is 18 years old today!! So, let's look at a Famicom / NES game I really wanted to like, Magical Doropie / The Krion Conquest (VIC Tokai, 1990) gaminghell.co.uk/MagicalDorop... DOROPIE'S NAME IS MAGIC
@ohfivepro.bsky.social would you know anything about this? Samurai Shodown IV, sometimes I get credits after I beat the game, sometimes I don't: www.youtube.com/watch?v=dkEG... www.youtube.com/watch?v=V5Nf... Can't find any info mentioning it online. Only had it happen on AES version.
For our final translation this month, we have a nostalgic interview with Noriyoshi Ohba and Rieko Kodama from 2001! The pair chat about their history at Sega, looking back at the developments of Altered Beast, Shinobi, Phantasy Star IV, and more. shmuplations.com/ohbakodama/
Noriyoshi Ohba x Rieko Kodama (2001) - shmuplations.com
Originally featured in the Sega Consumer History book, this interview with Noriyoshi Ohba and Rieko Kodama is a nostalgic look back at their careers.
shmuplations.com
Did you know that when Gouketsuji Ichizoku for the SNES was brought over to the US as Power Instinct, Atlus removed all the story and ending cutscenes? Well, now you can check out the original Japanese endings completely in English. www.vgmuseum.com/end/snes/b/g... Thanks to Cavery210 & Niz.
The Newness is On! New sprites of the Combatribes and... if yooou can believe it, it's a Moon Child once again! scrollboss.illmosis.net/blog/?p=3837
Learn about the making of Phantasy Star Online in this lengthy developer interview from 2002! It's a wide-ranging discussion that covers the game design, characters, story, and much more. shmuplations.com/pso/
Phantasy Star Online – 2002 Developer Roundtable - shmuplations.com
These two lengthy Phantasy Star Online developer interviews originally appeared in the PSO Episode 1&2 Setting Materials book.
shmuplations.com
Blast away and go, go, go with this Metal Slug 1 English Neo Geo manual scan! Just in time for the game’s 30th anniversary… it’s the terrible twosome’s rollicking assault! rq87.flyingomelette.com/RQ/NG/MS/MS1...