RQ87

@rq87.bsky.social

https://rq87.flyingomelette.com/ https://www.youtube.com/@RQ-87 Please don't DM me, I can't view them

NEW DISCOVERY: In Taito's "Violence Fight" (yes, it's really called that), a secret button combination pressed at the right time lets you play as the so-called "unplayable" boss characters. During pre-fight walking animation: Jump, Down, Right, Left, Left, Left (2P mode only, either can enter it)

Just in time for the Halloween season, this week we have a Resident Evil interview from 1999 with director Shinji Mikami! He talks about his early Disney games, Sweet Home, Romero's zombie movies, and the kind of horror he wanted to explore in Resident Evil. shmuplations.com/residentevil/

Resident Evil – 1999 Developer Interview - shmuplations.com

This spooky Resident Evil interview with creator Shinji Mikami originally appeared in the January 1999 edition of gM magazine.

shmuplations.com

This week we have a charming Final Fantasy VI roundtable interview from 1994, conducted one month before release. The team discusses the making of the ominous opening sequence, world design, and their favorite characters! shmuplations.com/ff6rt/

Final Fantasy VI – 1994 Developer Roundtable - shmuplations.com

This Final Fantasy VI roundtable interview conducted in March 1994 discusses the making of the opening sequence and the staff's favorite characters.

shmuplations.com

Let's take a deep dive into Rad Mobile, Sega's first 32-bit game and Sonic's first appearance. We got: Weird input codes! Broken gameplay elements! Lots of cut content! And a new rear-view mirror ornament! Check it out! 👇👇👇👇👇 sudden-desu.net/entry/rad-mo...

Rad Mobile - Input Codes, Broken Gameplay Elements, and Cut Content

There's more to Rad Mobile than the Sonic rear-view mirror ornament: Input codes, buggy and half finished functionality, and lots of unused content.

sudden-desu.net

Kicking off September with an eye-opening interview between Shigeru Miyamoto and Satoshi Tajiri from 1993! The conversation is mainly focused on the newly released Star Fox and Miyamoto's ideas about polygons, shooting games, and CD-ROM media. shmuplations.com/miyamotoxtaj...

Shigeru Miyamoto x Satoshi Tajiri (1993) - shmuplations.com

This delightful interview between Shigeru Miyamoto and Satoshi Tajiri was originally featured in the 4/93 issue of Hippon Super.

shmuplations.com

Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/

Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com

In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.

shmuplations.com

Next up we have a neat interview with Takashi Tezuka about the making of Super Mario Bros! This was featured in a newspaper for SMB's 30th Anniversary celebration, so it's mostly softball questions, but Tezuka touches on design aspects of all three Famicom games. shmuplations.com/supermariobr...

Super Mario Bros. – 2015 Developer Interview - shmuplations.com

This Super Mario Bros interview with Takashi Tezuka originally appeared in the 11/30/2015 edition of Sankei Shinbun as part of SMB's 30th anniversary.

shmuplations.com

First up, we have a Phantasy Star IV interview from 1993, from the World of Phantasy Star book (which has somehow remained untranslated all these years). There are some interesting comments on how the characters were created, and IV's relationship to II and III.

Phantasy Star IV – 1993 Developer Interviews - shmuplations.com

Phantasy Star IV – 1993 Developer Interviews This lengthy Phantasy Star IV interview was compiled from several shorter pre-release magazine interviews conducted in 1993. It covers the usual bases,…

shmuplations.com

For our final translation this month, we have a nostalgic interview with Noriyoshi Ohba and Rieko Kodama from 2001! The pair chat about their history at Sega, looking back at the developments of Altered Beast, Shinobi, Phantasy Star IV, and more. shmuplations.com/ohbakodama/

Noriyoshi Ohba x Rieko Kodama (2001) - shmuplations.com

Originally featured in the Sega Consumer History book, this interview with Noriyoshi Ohba and Rieko Kodama is a nostalgic look back at their careers.

shmuplations.com