A little #godot vs #unity benchmark I ran a few weeks ago... #gamedev #indiegames
russ
@russmatney.bsky.social
Making games in Godot! Dot Hop (simple grid puzzles) and Dino (scope-creeping proc-gen metroidvania mess), and lots of prototypes on itch/github. Links to everything on carrd: https://russmatney.carrd.co/ Portfolio/Devlogs/blog: https://russmatney.com
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo... And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
rystorm.com
I'm officially going ✨part-time✨ to make more free interactive guides for Godot!! You can support me on Patreon and get early access and cool rewards 😎 To celebrate, I made a free tween cheatsheet in 8 languages, available here: www.patreon.com/posts/tween-... #Godot #GameDev #Indie #GodotEngine
@merriam-webster.com just released the first new print edition of its Collegiate Dictionary in 22 years — and it weighs five pounds! So of course, I had questions. :) In today's podcast, I talk with @petersokolowski.bsky.social about why print still matters. APPLE PODCASTS: bit.ly/3LMhwbL
Rogue.site is now a reality! Thank you to everyone along the way who helped make it possible. If you like what you see, and want more of it. Consider pledging your support with a subscription. Your funds will go to support independent games journalism written by humans, for humans.
Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans
rogue.site
Toyed with log\.gd bg colors and an old fave color palette (a modified "coldfire") on the plane yesterday - excited to get this nested color-cycling even more readable #Godot #GodotEngine
New version of Log\.gd today! Now you can bring your own color theme w/ a `LogColorTheme` custom resource! I'm very happy to no longer be hard-coding colors in the code. The rainbow delimiters now sync with the brackets - I think I like it? github.com/russmatney/l... #Godot #GodotEngine
Toying with Log\.gd color themes today! DID YOU KNOW? You can type Godot's fancy color names directly into the inspector's color picker's Hex field? b/c i didn't. #Godot #GodotEngine
I wrote another Dot Hop devlog this week! Plus edited down a clip of this puzzle-stacking bug I ran into. russmatney.com#/devlogs/202... #DotHop #Godot #GodotEngine #SoloDev #DevLog
I just do not care about defending why this is not their fault. It truly does not matter if their hands were completely tied and their motives as pure as driven snow. It is not viable to sell things on a platform that could take all your money at any moment without notice.
Itch's new content policy is: 1. We can't tell you what violates the rules. 2. If you violate the rules, we take all your money. Not just the money from that work, ALL your money from EVERYTHING you've ever made. I don't care how much of a smol bean Itch is, this is not a viable platform.
I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good! (plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`) #GodotEngine #Godot #GodotAddon
More old posts that I'm resurfacing... this one is lovey-dovey and could use a less creeper title, but I like the turn it takes. I completely forgot about this Neutrino character, will have to bring them back! russmatney.com#/posts/100-w...
Danger Russ Blog
A nerdy and meandering mind garden
russmatney.com
i made a randomized 'all the dots' theme and threw in my 'extras' puzzle (some experimental puzzles) - made me lol to see the themes jammed together. nice to finally have things running again after a big refactor the last two days! #GodotEngine #PuzzleGame #DotHop #GameDev
This was my first post on Medium back in 2013 - it was 'featured' somewhere and got a solid number of views! Kind of a click-baity title... How To Write A Poem: russmatney.com#/posts/100-w...
Danger Russ Blog
A nerdy and meandering mind garden
russmatney.com
Some Dot Hop progress! A rough POC for emphasizing possible-next-moves. The real work here was refactoring the game logic to support 'checking' if a move was possible without actually making the move - some fun decoupling. Next up, the never-ending tweaking and re-art-ing.
I wrote about the first Life is Strange game for Boss Fight! I’m really excited about it!!!! I think this book is one of my favourite things I’ve written and I also think I only could’ve written it in my mid to late 30s
Boss Fight Books: Season 8 - The Depths Below
Three documentary-style books on classic video games. #1: Legend of the River King. #2: Life is Strange. #3: ???
kickstarter.com
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼 #gamedev #godotengine
All Living Things Demo is OUT on STEAM The short demo will introduce you to a few main puzzle mechanics. How one thing is hidden in another, how another thing can deceive, and how all things have a role to play in the eternal becoming store.steampowered.com/app/3681490/...
I'm recording a speed run of Dot Hop 1.0 in a few minutes! Capturing last year's launch version before kicking off some 2.0 planning + refactors this week. Warning, contains puzzle spoilers! #Godot #IndieDev #SpeedRun #PuzzleGame www.twitch.tv/russmatney
russmatney - Twitch
Game Dev in Godot | Tooling in Clojure/Emacs | Pixel Art in Aseprite. I create open-source Godot games and addons - stop by to see how the sausage is made!
twitch.tv
www.roguelike.club is an amazing online conf + community about all things #roguelike - if you can make it work, they are extremely well deserving of a boost! I highly recommend any game devs attend in October - it is great exposure to games, tools, tricks and i'll be back every year it's around
Roguelike Celebration
roguelike.club
👋 Hello friends! 👋 As you know I have a podcast where I interview #godotengine Game Developers and I need your help 🫵 🎤👨💻👩💻 I'm looking for peeps to interview! If someone you know would be a good candidate or is already interested, let me know. Contact me through dm or 🧵👇 ♥️ #indiedev #gamedev
easy isometric pixel art is still coming... with a ton of new features! create anything with easymetric soon on @aseprite.org
The APWOT Trilogy Reprint campaign is NOW LIVE ON KICKSTARTER! 📚 Help us bring back these 3 timeless publications that are as creative and playful as the people and games featured within them: ⭐️ kck.st/4kjrqhj ⭐️ Sound on! 🔉
Was pleased to find out my ice shader looks good at night as well! :) 🧊💡 #GodotEngine #gamedev #indiedev #screenshotsaturday
let there be water (and also new grass) #gamedev #godotengine #pixelart
A favorite bit to add when making #shaders is to have an auto animating screenspace-wipe slider effect to see 2 versions of a shader without having to add +manipulate a slider in the inspector, edit code/move cam instead screenshot and code snippet in alt text in followup post #godotengine #gamedev
Fuck off Notion - ‘this shitty feature you didn’t want was $8 per month but is ‘free’ now! Btw also we’re increasing your monthly rate by $6’