wip chill low pressure sculpt to relax a bit because today has been a day 🙃
Olja Osypenko
@sautii.bsky.social
Technical 3d artist @ sluggerfly.bsky.social | 🇺🇦 in 🇩🇪 | 💻former frontend dev | https://www.artstation.com/sauti https://x.com/Sauti__
what's the opinion of the art/tech art people on partially ai coded projects in a tech art portfolio? tools and such, no ai art asking for a friend (me lol)
The 8th and final Artstation post showcasing what I have worked on for Super Meat Boy 3d. This one is mostly videos of random tech art-y things that didn't fit into previous posts 😄 artstation.com/artwork/Ao94By
Posted some more assets I've worked for Super Meat Boy 3d. Included some sketches and videos of early blockouts and blueprints^^ www.artstation.com/artwork/8B9oKR
While I still consider myself mostly environment/tech artist, it was super fun to also work on some creatures and bosses for Super Meat Boy 3d 😄 Artstation: www.artstation.com/artwork/rlaR6a
More assets I had a chance to work on for Super Meat Boy 3d 😀 Kits: artstation.com/artwork/4NDben Props: artstation.com/artwork/oJaA94 (Made the trash piles, crane asset, vfx and assisted with bp. More in the artstation posts 👆)
Some crystals I've made for Super Meat Boy 3D ✨ (Mostly) authored the master material, a few meshes and created a spline based PCG to fill big areas with crystals. www.artstation.com/artwork/JrAlLm
Rayen Bahri released Palette Grid, a Blender addon built around gradient texturing to reduce draw calls while keeping full control over materials. 🖌️ See the details: jettelly.com/blog/palette... #b3d #3dart #gamedev #indiedev
Excited to start sharing what I've worked on for Super Meat Boy 3d ✨ Starting with the asset I'm the most proud of, as it allowed the level designers to prototype and build final levels faster^^ Created the tilesets, blueprints, textures and a few helper scripts. www.artstation.com/artwork/zxaAad
Super Meat Boy 3D: Platforms, Olja Osypenko
Had an opportunity to be a "feature owner" of the platforms that were used in all 5 worlds in Super Meat Boy 3d. Initially started by cleaning up and expanding one existing tileset, but later also aut...
artstation.com
Bad Ems ✨ and the most chaotic half of a day ever, friends couldn't join us here because their trains were canceled or delayed and they kept missing their connections 😂
Hey friends, following the sudden cancellation of my current project, I’m now looking for new opportunities as a Level or Game Designer within Germany or across Europe. I’m heartbroken to be leaving Prague, but trying to stay positive & excited about the future. (1/2)
Baked my first ever Paskas today (eastern european Easter bread) 🥹 also my first time making yeast dough, super weird and fun 😅
Aaand the day has come and Super Meat Boy 3D is released 😭😭😭 So proud of the team and thankful for the chance to be a part of the project ❤️
Super Meat Boy 3d reviews are up and we got 79 on metacritics so far 🥹🥹😭 hyped for the release tomorrow🤞😭
Super Meat Boy 3d reviews are up and we got 79 on metacritics so far 🥹🥹😭 hyped for the release tomorrow🤞😭
Been wrapping up some final renders for my most recent project. Here's a side by side breakdown of some of the water shaders I made for the project! :)) 🌊
We finally announced the release date, it's March 31. 5 days countdown let's goooo!!! 🥹😭 Gonna be my first game release while I'm still working in the same company, super excited to experience it with our amazing team 🥹 youtu.be/u_X9wb5iYxc
Super Meat Boy 3D - Release Date Announcement Trailer | Xbox Partner Preview 2026
YouTube video by Xbox
youtu.be
Hey have you ever been like "I don't want to delete that duplicate asset and tell it where the duplicate is. in Unreal Engine's content browser because the loading bar takes forever" and who has time for that nonsense? Buy my plugin so you don't have to!- That's it, that's the ad. xoxo gossip girl
Universal Deduplicator Optimization Tool
A one click solution to project cleanup, and removing duplicate static meshes/textures/materials/material instances from your project. Regardless of the name of your assets, this tool will find ground...
fab.com
Made this pic as a joke for the art team chat, now it's on a company twitter account and Edmund reacted that it's pretty good 🥹 what a time to be alive 🥹 😂
As of today my official role in the company changed from 3d Artist to Technical 3d Artist 🙂 Kinda happy, but it also feels pretty underwhelming cause nothing really changes and i'll just be doing whatever i've been doing previously 😄 Yeah well 😄
Another WIP less than 1.5 minutes, a few clicks and i have a Substance Painter file with my mesh, textures exported, everything set up in UE and (mostly) ready for further iterations and reexports🙌 still MANY issues, but happy to see that my idea is coming to life
Part of a wip personal project🤓 Import meshes and the rest is automatic: it creates a material instance, auto imports and assigns textures. Existing MI & textures can be reused, so no duplicates. Param names, prefixes etc are stored in a data asset, all the logic is in a custom Interchange pipeline
We've released a Super Meat Boy 3d demo on Steam today 🥹 Still can't believe I'm contributing to this project and it's finally coming to life for everyone 🥹😭 store.steampowered.com/app/3288210/...
Super Meat Boy 3D on Steam
The infamous, tough-as-nails platformer – now in 3D!
store.steampowered.com
I'm alive but trying to limit socials rn not working on any personal projects (almost😅), but started reading more, started running (slow, but I do see some progress already 🥹), trying to have active weekends with lots of walking etc. soo real life's happening and there's something else besides 3d😌