Olja Osypenko

@sautii.bsky.social

Technical 3d artist @ sluggerfly.bsky.social | 🇺🇦 in 🇩🇪 | 💻former frontend dev | https://www.artstation.com/sauti https://x.com/Sauti__

Excited to start sharing what I've worked on for Super Meat Boy 3d ✨ Starting with the asset I'm the most proud of, as it allowed the level designers to prototype and build final levels faster^^ Created the tilesets, blueprints, textures and a few helper scripts. www.artstation.com/artwork/zxaAad

Super Meat Boy 3D: Platforms, Olja Osypenko

Had an opportunity to be a "feature owner" of the platforms that were used in all 5 worlds in Super Meat Boy 3d. Initially started by cleaning up and expanding one existing tileset, but later also aut...

artstation.com

Bad Ems ✨ and the most chaotic half of a day ever, friends couldn't join us here because their trains were canceled or delayed and they kept missing their connections 😂

BildBildBild

Hey friends, following the sudden cancellation of my current project, I’m now looking for new opportunities as a Level or Game Designer within Germany or across Europe. I’m heartbroken to be leaving Prague, but trying to stay positive & excited about the future. (1/2)

Tristan is wearing a blue Pom Poko shirt and green pants, standing in front of the Watzmann mountain in Bavaria. The text reads "Looking for new opportunities!"

Hey have you ever been like "I don't want to delete that duplicate asset and tell it where the duplicate is. in Unreal Engine's content browser because the loading bar takes forever" and who has time for that nonsense? Buy my plugin so you don't have to!- That's it, that's the ad. xoxo gossip girl

Universal Deduplicator Optimization Tool

A one click solution to project cleanup, and removing duplicate static meshes/textures/materials/material instances from your project. Regardless of the name of your assets, this tool will find ground...

fab.com

As of today my official role in the company changed from 3d Artist to Technical 3d Artist 🙂 Kinda happy, but it also feels pretty underwhelming cause nothing really changes and i'll just be doing whatever i've been doing previously 😄 Yeah well 😄

Another WIP less than 1.5 minutes, a few clicks and i have a Substance Painter file with my mesh, textures exported, everything set up in UE and (mostly) ready for further iterations and reexports🙌 still MANY issues, but happy to see that my idea is coming to life

Part of a wip personal project🤓 Import meshes and the rest is automatic: it creates a material instance, auto imports and assigns textures. Existing MI & textures can be reused, so no duplicates. Param names, prefixes etc are stored in a data asset, all the logic is in a custom Interchange pipeline

I'm alive but trying to limit socials rn not working on any personal projects (almost😅), but started reading more, started running (slow, but I do see some progress already 🥹), trying to have active weekends with lots of walking etc. soo real life's happening and there's something else besides 3d😌