Scario

@scario.bsky.social

FrontEnd Developer for Work 🖥️ Indie Games Developer for Fun 🎮 https://scario88.itch.io/

Thank you for the positive comments on Little Troubles in Spooky Town so far! 🙇‍♂️ I'd like to share a few tips for those looking to create a similar polished game in just a short time! 🧵

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Here is an overview of how I’ve set up the Art-Pipeline for Gloom Gate 👀 The Characters and the Environment are pre-rendered. I use Unity for that step. Each Character has its own Timeline, which plays all animations and handles transitions if needed. ▶️🧵 #1bit #pixelart #playdate #gamedev

Starter Kit: Racing for @godotengine.org is releasing next week! Open-source and great as a base for your racing game using my well-known sphere ball technique. It might be a little rough around the edges but I really want to finally release this ✨

Games should include a menu option like "I haven't played in a while, give me a quick 5 minute refresher on the controls"

BREAKING: Silksong will be out on September 4. Two weeks from today. Really. Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are. This is their story: www.bloomberg.com/news/newslet...

Why ‘Silksong’ Took Seven Years to Make

The highly anticipated indie game has been in production for so long that it’s become an internet meme

bloomberg.com

String templates are super useful, and I'm realizing a lot of #gamemaker devs aren't using them! If like me you find it annoying to build strings by adding stuff together and calling string() on numbers, try prefixing the string with $, which allows you to put code in between {}. #gamedev

screenshot of a code editor, with a dialogue box showing "lvl 10 knight, 50/100 to level 11
 
 the code shown is:
/// @description String templates are cool

class = "Knight"
level = 10
xp = 50
xp_to_level = 100

// Old way, why are we doing math with words :(
var _old = "Lvl. " + string(level) + class + ", " + string(xp) + "/" + string(xp_to_level) + " to level " + string(level + 1) + "."
// New way with string templates. 
//If a string has a $, you can put variables, functions, math, etc inbetween {}
var _new = $"Lvl. {level} {class}, {xp}/{xp_to_level} to level {level + 1}."

show_message(_new)

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain