Did you know you can grow your selection on parented objects? I didn't, until now. #blender
Seth
@sethtooquick.spkymnr.xyz
polygon placer, csgo workshop contributor #blender #cs2 hammereditor.bsky.social for Source 2 tips! https://linktr.ee/SethTooQuick
I see people do daily works and it seems like fun, but I doubt I can do something "daily," maybe once in a while. Tiny Substance Designer doodle. A lot of things click after taking a break from it for a bit. In Designer, you're modelling and texturing at the same time.
continued I need to start crossposting again, but I just never look at BSKY ever. #blender3d #blender #3d #envrironmentart #3dart #modelling
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
They hired me again this year to make them a 2001: Space Odyssey parody for their festival
the music video commissioned by a 54 hour film festival that I had 2 weeks to complete
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵
This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested. Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Made a scene for this months Mapcore Challenge, lighting an environment using only two colors. Didn't think much about it, just wanted to make something. #hammer #source2
We're doing Mapcore challenges again! If you're ever feeling a bit creative, try out a challenge 😉
We're doing Mapcore challenges again! If you're ever feeling a bit creative, try out a challenge 😉
Starting next month, monthly challenges are returning with the same structure you know: one month to create, two weeks to vote via reactions. One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
Starting next month, monthly challenges are returning with the same structure you know: one month to create, two weeks to vote via reactions. One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
@mapcore.org's CS2 mapping contest finalists have really outdone themselves! Well done and good luck to everyone!