Seth

@sethtooquick.spkymnr.xyz

polygon placer, csgo workshop contributor #blender #cs2 hammereditor.bsky.social for Source 2 tips! https://linktr.ee/SethTooQuick

I see people do daily works and it seems like fun, but I doubt I can do something "daily," maybe once in a while. Tiny Substance Designer doodle. A lot of things click after taking a break from it for a bit. In Designer, you're modelling and texturing at the same time.

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Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)

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Starting next month, monthly challenges are returning with the same structure you know: one month to create, two weeks to vote via reactions. One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.

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