Ivano (somepx)

@somepx.com

pixel font designer • game developer https://somepx.itch.io/

Little bit of a hard time to make progress for the game atm. This evening is one of the better ones, but the heat and some other stressors really don't make it easy. More eyes on my my Project Zwilling posts or here or on ko-fi would make me very happy 💀 ko-fi.com/post/Sabdate...

Sabdate #7: PROJECT ZWILLING

Sabbi_Tabbi🎩 published a post on Ko-fi

ko-fi.com

Sabaku | working on PROJECT ZWILLING@sabakudoesart.bsky.social · 3d ago

trail particle experiment #gamedev #pixelart #ProjectZwilling

Glad you liked Maze Mice enough to play it for 141 hours and leave a negative review! I'll get right on adding *checks notes* a hundred more mazes to the game so you'll leave a positive review.

A negative Steam review for Maze Mice with 141 hours played. It reads:

I love this as a base to a game. It's very satisfying with it's gameplay loops, and a PERFECT way to get a quick steamdeck sess in before before bed. However I'm going to hit dislike becuase the devs clearly did not know what they had here and in my opinion left the game unfinished despite being decently polished. I'll upvote if ANY new content comes up ever.

I would pay twice the cost of the base game for DLC if it did the following:

Balanced items, make the more niche ones far better for what they are tuned for (or rework)
Add more synergy to items
add a way to gain points to block items from coming up (maybe at the cost of wasting a level)
add some more enemy types or even just behaviors for diff colored cats/ghosts
add counters for how many times each mouse won a game
add some kind of bonus to the mice for the item they start with, and even a negative in theme
make a late-game char that also starts with nothing like the first but has a heavy handicap with a fun bonus

I could easily go on, but this is a start to actually making this a GAME. A hundred more levels, a few levels with a tunnel from top to bottom instead of just left to right, maps with no tunnels, maps with a lot of full tunnels. Traps within the maps that come up fairly against the player, so much could be added. Surely one person with the knowledge of making this game could pump out some content and make you more money.