Anders Elfgren 🏹 Tides of Revival RPG

@srekel.net

Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG 🌍 Open World Gamedev

Sometimes plans don't go according to plans! We wanted to take the Tides in one direction but due to other life factors we put it on pause for a bit and now that I've returned I decided to do some (other) core stuff first: Large world support ✅ and now camera improvements (needed for streaming).

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I just published the notes of the Tool Design Roundtables & OpenUSD Roundtables from GDC 2026: Tool Design: rystorm.com/blog/tool-de... OpenUSD: rystorm.com/blog/openusd... These roundtables are always a great way to learn what the industry is doing, what is going well, and what is not going well

Notes of the Tool Design Roundtables at GDC 2026 — Robin-Yann Storm, Workflow Consultant

What topics were brought up, and what was discussed, at the Tool Design Roundtables of GDC 2026?

rystorm.com

There were hunter-gatherer societies for 1 million years according to wikipedia, before a single one of them I guess decided to try to take one of the plants producing tasty things, storing it, and putting it into the ground to see if it would grow again. Galaxy brain move if there ever was one.

In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...

Point Cloud Sound for irregular shaped audio sources

In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...

blog.runevision.com

Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev

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Here's a real proper pro #gamedev tip. Emojis and all! If you are: - adding a thing to a list in a file (C-includes, list of abilities or enemies, functions...) - and the order isn't important ⭐Add the thing alphabetically! 💩NOT AT THE END. Why? There are three very good reasons!

Fuck it, we're building a moddable FPS open world RPG game with Tides, we're not making a skyrim-like but at this point if someone hands me a bunch of money in a few years I may just go and spin up a separate team and build a proper skyrim-like out of frustration and sell a few dozen million copies!

"Online Rent-a-Sage" Bret Devereaux@bretdevereaux.bsky.social · 3mo ago

Odd gaming thought of the evening: it strikes me that one of the definition components of what I'd call 'BethesdaGame' as a genre distinct from first-person-action-RPGs generally, is non-sequential world areas. It's a lot of what divides Avowed-likes from true Bethesda-games.