Tired of Git / Git Hub? Want to bring sanity and performance to your version control? Introducing Ark HUB! It is a spartan version control hosting solution for Ark VCS, aimed at high performance / reliability, currently supporting private repositories.
Nuno Afonso
@nafonsopt.bsky.social
Developer of Ark Vcs. a Version Control System with games in mind https://ark-vcs.com
Ark VCS 1.1.2 is out! This release brings a new window to find shelves, but it also can be used to search committed changelists. ark-vcs.com #gamedev
Ark 1.1.0 is out! Hopefully this week Ark Hub will be out 👀 #gamedev
Nuno Afonso on X: "Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev https://t.co/Ygxn4T9WeA" / X
Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev https://t.co/Ygxn4T9WeA
x.com
Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev
YESSS! This is the baseline latency we should expect from a CI pipeline. Nice to see what can be done when you're in control and not github actions or whatever. (The time it takes for the little package icon to turn white or red is the duration my VPS takes to compile and run a trivial c file)
looked a bit more into how Ark VCS has evolved, and there are really cool features! For example you can have your CI system annotate changelists (commits) with "build flags" (really build status). That will show a little icon next to the commit that can be clicked to open the corresponding build.
Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev
Ark VCS (think like an indie contender for the Perforce crown) just hit 1.0, and by the end of this video I was hooting and hollering Yeah I doubt I'll use this on current Unreal project cus (Unreal has tight links to Perforce) but next project? Oh hot damn mebs yes www.youtube.com/watch?v=XSnI...
Ark 1.0 - Version Control is about to change
YouTube video by Nuno Afonso
youtube.com
looked a bit more into how Ark VCS has evolved, and there are really cool features! For example you can have your CI system annotate changelists (commits) with "build flags" (really build status). That will show a little icon next to the commit that can be clicked to open the corresponding build.
Here are the cool Ark VCS icons from my post yesterday: You can specify path rules in Ark that map to names and icons, so when you're looking at the history you can easily see which commits have certain types of content. It's mostly a fun thing for now but I think it can become quite useful. :)
Here are the cool Ark VCS icons from my post yesterday: You can specify path rules in Ark that map to names and icons, so when you're looking at the history you can easily see which commits have certain types of content. It's mostly a fun thing for now but I think it can become quite useful. :)
Kind of curious about "Cool Ark VCS icon hookup". Does ark support some form of integration by engines?
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After 3 years, 47 releases, Ark VCS has finally reached 1.0! 🎉 youtu.be/XSnIw4siQ6U It's a big release, with features that I've never seen to any version control system out of the box, like built-in changelist build status. If you're tired of #perforce and #git, get it from ark-vcs.com! #gamedev
Ark 1.0 - Version Control is about to change
YouTube video by Nuno Afonso
youtu.be
Hey @aseprite.org - you have two rotation algorithms, and they're both imperfect! Get you the perfect one over here: web.archive.org/web/20240104... www.youtube.com/watch?v=1LCE...
Rotation without rotating.
YouTube video by Stand-up Maths
youtube.com
Avante! Atlantis is a tactical turn-based game with a striking boardgame style. As Atlantis resurfaces amid global conflict, command your forces, uncover its secrets, and fight for control in a world on the brink of war. Wishlist and Play the Demo now: store.steampowered.com/app/3172160 #indiegame
Avante! Atlantis - Official Demo Release Trailer | Latin American Games Showcase SGF Edition 2025
YouTube video by Danilo Paulo
youtube.com
😱 Thank you so much everyone for receiving our dear Constance so well 😊💜 We couldn't be happier with the critical reception! If you have 2 minutes to leave us a review on Steam or Metacritic, that would be amazing. Thank you!!
This is our next game we've been working on and will continue to work on. Please go play NOW :)
We're happy to help announce YOUNG SUNS: a new narrative-rich co-op life sim set on Jupiter. Experience life in an optimistic future full of colorful characters. Play solo or with up to 3 friends. Visit planetoids, ruins, and stations. Craft and decorate. Help society heal.
interesting new VCS solution that's more p4-like and NOT git-like (thank god) still haven't watched the entire thing but it looks interesting.
Hey, I'm the developer behind it. If you're interested in a lengthy explanation, I had an interview on Wookash podcast youtu.be/Te2gZc_mOMA?... Git comparison ~25m, Perforce ~1h11m. Extensive demo ~1h29m. If you have any questions let me know :)
Ark VCS looks interesting - a version control system specifically for games. It looks and feels a lot like P4, and not much like Git, so I like it already. ark-vcs.com/index.html
Ark VCS
ark-vcs.com
Had the immense pleasure being interviewed by @gameengineering.bsky.social ! It was great to be able to talk about version control systems, go into why decentralization is a mistake for 99% of developers, and also showcase a why Ark VCS is better! :-] youtu.be/Te2gZc_mOMA?...
Version Control that doesn't suck | Nuno Afonso
YouTube video by Wookash Podcast
youtu.be
Ark 0.10.0 was released, and it brings Tags. I also decided to jump to the final form of the licensing model: - Indie: free up to $500K funding / annual revenue - Business: perpetual license w/ 1y of upgrades and price per seat ark-vcs.com #software #gamedev #indiegamedev
Been using ark-vcs.com for a few weeks now. Not done anything advanced, not even branches. But it seems like a better version of Perforce. Hopefully it gets more users and more active development. I'm happy to not be using git for hobby stuff anymore.
Ark VCS
Ark is a new version control system built from the ground up for performance and ease of use. It comes as an alternative to Perforce and Git focusing specifically on being able to support big complex projects with binary files, such as the case in video games.
ark-vcs.com
ark-vcs.com 0.9.10 was just released! A while back somebody asked me how merging a big project like Unreal Engine from one branch to another would look, so here it is. #gamedev #indiegamedev #software www.youtube.com/watch?v=xhnb...
Ark Vcs - Merging Unreal Engine
YouTube video by Nuno Afonso
youtube.com
Hey Whalestork fans we are 3 review away of reaching 150 reviews! A very short review is enough and really helps miniscule indie developers like us! To those who already left one, you are amazing!
Hello Bluesky! I'm developing Ark, a version control system with games in mind, for people looking for an alternative to perforce and git. Last month Ark was showcased at Handmade Seattle Conference. Here's the video of that demo. www.youtube.com/watch?v=GW5y... #gamedev #indiegamedev
Ark VCS - Handmade Seattle 2024 Demo
YouTube video by Nuno Afonso
youtube.com
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