I'm trying to design a hub screen for my game. My mind is blank, I can't think of any good examples 🤔 What's your favorite hub area in a game?
Star
@starlightskyes.bsky.social
Been in the game industry for a while. wholesome content + gamedev thoughts*:・゚✧*:・ 📜Discord temp closed 📷 https://www.instagram.com/starlightskyes/
Apart from the typhoon, Japan and Tokyo Game Show was really fun
If you're at Tokyo Game Show, this is what I look like. Feel free to sat Hi 👋
Wow, people at Gamescom must be talking cause I have more notifications than usual 😅 If anyone wants to talk about their experience I'm down DMs are now open
Please stop working with him. He will never change, he's already had more chances than anyone should.
it should be pointed out that all three cases were mostly about the same fucking guy who keeps getting fucking hired
Three indie horror publishers faced sexual harassment claims – what comes next?
Three indie horror publishers faced sexual harassment claims – what comes next?
'If no one protects indie developers or calls out bad behavior... who is going to save the indies?'
gamedeveloper.com
We're live! In 10 days, expect Directing 101. For now, enjoy Marketing 101. We're going to cover a lot of 101 in this one: store pages, wishlists, KPIs, setting clear and measurable goals, press lists & releases, influencers, social media, ads, timelines, and some basic community management.
Getting read to launch Marketing 101 on courses.ramiismail.com - for those of you that bought the full package or pre-ordered, it should go live in the next hour and a half. For those of you interested, you can check the course details out at courses.ramiismail.com/courses/mark...
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
Talked to a fellow veteran gamedev yesterday. It made me think about what "success" means to me Old me would say big sales & recognition, but I've changed a lot over the past 3 years. Now success would be to have a team where we have fun making a game together. I want joy! I love the process😊
Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:
“The Al is not just telling you what you want to hear. It is training you, one conversation at a time, to need less friction, expect more agreement, and become slightly less capable of handling a situation where someone pushes back on you”
Many people are asking me what game I am making. It's a gothic arcade adventure. You play multiple arcade games and then inside the arcade itself there is a mystery 👻 It's still to early in development for a steam page because it has a lot of customized assets. But I post updates in my discord!
I have a strange question gamedev friends. We've been having talks of game preservation for awhile. What can I do while building my game to make it easier for myself in the future for preservation? Any best practices? I don't even know where to begin
It maybe the 10 hour shift I did today, but I don't know how I am gonna juggle everything in my life. Just keep going one day at a time hoping this leads to a better life
My circle of friends is smaller now. That's okay because it makes room for more 🤗
Whelp, after a series of terrible circumstances I am actually feeling really good right now. Self-care is underrated
Lucky internet! someone pretending to be @imsarahnow.bsky.social hacked into my computer and is threatening me. So if you see my nudes- it's not me! oh well It's was from discord and the "game" was called leanjourney. Please spread the word so it doesn't happen to others
I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off. This week's column: www.bloomberg.com/news/newslet...
It Sucks to Work in the Video-Game Industry Right Now
Even developers who successfully release big hits, like Fortnite and Battlefield, are losing their jobs
bloomberg.com
My name is Kyle and I’m a Tokyo based PR and Marketing consultant. I’ve been in games for over 3 years and it’s this very hashtag created by @drjclau.bsky.social which inspired me to quit my previous line of work and pursue a career in games. So far, it’s been pretty amazing! #whatagamedevlookslike
1) Buy the game on Steam. Directly on Steam, not through a third party seller. This tells Steam's algorithm that the game is worth buying. If it's on sale, that's a great time! 2) Play the game for at least two hours. This tells Steam's algorithm the game is worth playing.
Hello, question for any devs from the steam greenlight days! I don't remember anyone ever sabotaging each other, did this actually happen? I really wanna know
Took a break from gamedev to beat Elden Ring finally. Loved it 💕 What a masterpiece
i think what a lot of people never seem to realize is that a lot of people's vision of an "epic dream game" isn't actually very deep and comes down to scale and/or having a lot of features, whereas by embracing limitations you can be pushed in a far more radical direction.
rpgmaker definitely isn't the right tool for everyone, but I think using opinionated pre-baked tools to make some games would be very instructive to a lot of folks setting out to make their epic custom dream game. they're a much lower-stakes way to learn important lessons like "how to tell a story"
I see comments online like, "Do you expect them to just keep paying people when there's not as much work to do and the game isn't selling a ton?" Sure do. Plan your development cycle, budget, and release so most of your studio isn't let go based on its immediate reception and sales.
My most popular game remains an unpolished stream of conscious mess I made when I was 14-16 with no idea how to draw pixel art or code anything. People just want something genuine.
Horror can be fun to explore until you are in the horror story