Lukas

@strupf.bsky.social

Making Owlet's Embrace 🪶 play.date/games/owlets-embrace/

I just had to give Mina the Hollower a try because it's been praised so much. Yeah, it really is that good. I can't stop playing, help me.

Oh, you've made a video game? And you want people to play it? Well, let's talk about how to do that better. How, exactly, can you make sure people care about your game and want to tell other people about it? Check it out here: docseuss.medium.com/its-not-enou...

it’s not enough to build something, part 1

Some years ago, before I entered the industry, I had a minute disagreement with someone in the comments section of a Kotaku article. I was…

docseuss.medium.com

This is your LAST CHANCE to play Big Walk early! We've just opened up 4 FINAL weeks of our Big Walk Preview!! Come to the Panic office, bring some friends, and play an hour of Big Walk. It's very fun. Book now: forms.panic.com/big-walk-pre... Here's a special behind-the-scenes peek at the room:

Remaking OOT is probably a way to probe how people respond to the classic Zelda formula nowadays, as Nintendo needs a new direction for their next 3D main title. There's an entire generation out there who only played the more sandbox style games BOTW, TOTK, Echoes of Wisdom.

I was really looking forward to Valve's new controller. Unfortunately it needs Steam or a 3rd party application to work with anything outside of Steam on Windows i.e. no working controller input in any non-Steam game out of the box. Really bummed out about that one.

People making new games for ancient consoles, today? People are seeking those consoles and games out, even younger people who didn't grow up with them. Dreamcast? N64? C64, given its brand new hardware production? Why? You can't brush it off as simple nostalgia. There's more to it.

Turning very basic things into upgrades or purchasable items in metroidvanias: Map pins, position on the map, walking faster, homing coins. They can be neatly used as yet another reward for the player, but how far is too far? Sometimes I'm surprised that they even let me walk left and right.

A slower paced section to change things up. Testing the limits of the grappling hook a bit (and apparantly the amount of relevant space I can fit into view, too)

Lovely blog post. Just messing around with my own computer back then was so important to me in hindsight. Learning to learn, and figuring out what I wanted to do in the future in the first place. No, not consuming, but mostly creating: Trying tools, making bad art, making bad programs, finding out.

Neven Mrgan@mrgan.com · 5mo ago

"Nobody starts in the right place. You don’t begin with the correct tool and work sensibly within its constraints until you organically graduate to a more capable one. That is not how obsession works." samhenri.gold/blog/2026031...

Played some diablo 2 with friends (non-resurrected). Something about that game is just right. It's an evergreen for a reason. I especially love the crunchy sound effects, guaranteed to be burned into your memory forever.

Going into 2026, a reminder for everyone who's fallen off the creative wagon, game dev, writing, art, music, whatever, no matter how long:

A post by c.a.t.y.a.y that reads, "I wonder what my art could've been if I didn't quit". Iggy responds, "I wonder what it will be if you start again"

We all like to call ourselves perfectionists. However, I consider it a bad trait. It shows that you care, but time to create approaches infinity. Because you won't need to prioritize you won't reflect on what about your craft actually matters. Consider leaving an edge, it makes your craft special.

If you stream your game's development, working on the game is your channel's content. After aquiring enough regular viewers some people seemingly decided to never finish their game to keep the content going and just became YouTubers instead.

Showed and demoed Owlet's Embrace in Hamburg. Had a lot of fun watching other people play the game and chat about their experience, a really eye-opening perspective shift.

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Got hit by an idea for a graph-based level logic flow software. You could assign keys to nodes and (complex) conditions to edges. You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state. This gotta exist already?

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