Spud (scary) Nebbers

@studio-spinner.itch.io

Queer Native American #gamedev making spooky fun games with my partner @greisinger.itch.io We made Jumpscare to Live and are working on Dead End Drive Thru! he/him

Hi, I’m Case! 👋 I’m a sound designer who loves crafting sounds from scratch. Recording, tweaking, experimenting and getting my hands dirty. No dang AI generation here! While the digital world gets more “tokens this” and “credits that”, I’m happy keeping things old-school. 💜

today at @mothership.blog, it's jennifer lufau breaking down exactly what is so important and special about South of Midnight. free to read with just your email address! do not miss this game; compulsion games is indie now and both needs & deserves your support.

South of Midnight is a master class in cultural appreciation

I’m a French Black woman whose favorite game of 2025 was not Clair Obscur: Expedition 33. And how could it be, when South of Midnight was released around the same time?

mothership.blog

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.