Taaamas

@taaamas.bsky.social

COOKIN' UP ARTS! Mainly pixel art :) (but currently very very injured and can't 😔) Currently still obsessing over Deltarune :D And often Silksong and Mina, and Blue Prince, Sea of Thieves, and other cool games 💜 (my DMs don't work btw)

I feel bad for games like Big Walk, because they get all the negative stigma/impression from the boom of so-called "friendslop" games, despite the fact it's been in development longer than that's existed. It came up on the Nintendo Direct and everyone was calling it a PEAK copycat clone... >:/

As adults we're told playing is childish, but I truly believe allowing yourself to play is one of the keys to happiness and creativity. I have been playing with paper recently and it boosted my art. I wanna get me some wooden toys and lego now. Playing is not just for kids, it's for everyone! ✨🌼

A digital illustration showing the phrase "Don't Forget To Play" in the middle with vibrantly coloured letters on a white background.
There is a frame around it along the border with cute little simply drawn objects: houses, trees, a truck, a bus, some birds, stars and some traffic lights next to the bus. Everything eminates some childlike wonder and is very colourful.

No longer content with pillaging intellectual work and dismembering our environment (already critically weakened), AI companies are now hellbent on destroying books galore including rare editions. Shut down these nefarious enterprises already.

AI labs buy, scan, shred millions of rare books

If you have retreated to physical books because the internet is too full of AI slop, bad news — now they’re shredding the books to feed their AI slop machines.

news.com.au

The entitlement I see so often from many gamers always feels rooted in an ignorance of how development goes. The usual justifications of "well it's your job, isn't it?", "other game did it in no time", "how long could it take, a week?". Treating devs like they're worker ants that need to hurry up..

Dan DiIorio@trampolinetales.com · last wk.

Glad you liked Maze Mice enough to play it for 141 hours and leave a negative review! I'll get right on adding *checks notes* a hundred more mazes to the game so you'll leave a positive review.

A negative Steam review for Maze Mice with 141 hours played. It reads:

I love this as a base to a game. It's very satisfying with it's gameplay loops, and a PERFECT way to get a quick steamdeck sess in before before bed. However I'm going to hit dislike becuase the devs clearly did not know what they had here and in my opinion left the game unfinished despite being decently polished. I'll upvote if ANY new content comes up ever.

I would pay twice the cost of the base game for DLC if it did the following:

Balanced items, make the more niche ones far better for what they are tuned for (or rework)
Add more synergy to items
add a way to gain points to block items from coming up (maybe at the cost of wasting a level)
add some more enemy types or even just behaviors for diff colored cats/ghosts
add counters for how many times each mouse won a game
add some kind of bonus to the mice for the item they start with, and even a negative in theme
make a late-game char that also starts with nothing like the first but has a heavy handicap with a fun bonus

I could easily go on, but this is a start to actually making this a GAME. A hundred more levels, a few levels with a tunnel from top to bottom instead of just left to right, maps with no tunnels, maps with a lot of full tunnels. Traps within the maps that come up fairly against the player, so much could be added. Surely one person with the knowledge of making this game could pump out some content and make you more money.