ThrustVector
@thrustvector.bsky.social
Otaku, automotive, aviation. Real life and fictional engineering. Science fiction and technothrillers. Indie game dev working on unnamed flight game. Not a very good programmer but I’m trying I promise.
TIL the first two loading screen messages from AC0 are real quotes
Added mouse aim. Until now the game was really only comfortably playable with a gamepad or HOTAS. Now it's got a very familiar mouse steering!
Loadouts can now be customized on a per-hardpoint basis
Why is Yani Neko actually good what the heck Also best opening of the year
back when I used to mod DCS world I added Anomalocaris to it as a way to learn the tools.
My 8 yo nephew watched Top Gun the other day and today he asked me if I had any cool plane games on my PS5
Dad Turn Meme
ALT: Dad Turn Meme
static.klipy.com
Even though I think this is a Very Bad Idea, I spent a day throwing together a prototype. It's an ultra-basic Ace Combat style flight model with an ultra-basic rendition of a radar. However to target the radar (and notionally use an AMRAAM) you need to manually cursor lock while flying.
My hypothetical "practical" example was that to use a radar guided missile like a Sparrow or AMRAAM, you have to manually cursor over a target on a little radar window and lock while flying. With a RIO though, you simply press a button, and the RIO selects and locks the target for you.
New YouTube upload! I've remastered my Air Combat retrospective! In this updated version, I went through the original script and adjusted things as necessary, and the gameplay is no longer stretched out and uncomfortable to look at. youtu.be/aYIKg0LI_ZE?...
(REMASTERED) Where It All Began || Air Combat/Ace Combat Retrospective
YouTube video by ThunderousFolf
youtu.be
Oh damn BanGDream Yumemita is actually really good so far
Some new progress, improvements and fixes Enemies using the cannon is surprisingly lethal
well well well if it isn’t the consequences of my own actions turns out weird programming shortcuts lead to technical debt who could have thought
Experimental urban destruction. There's some stuff I need to polish, but its surprisingly performant for what it is. That being said, doing any sort of real time mesh editing is a pain in the ass and I nearly blew my brains out twice trying to do this. It works tough and I'm okay.
I'm still working on the #NovaSquadron narrative tooling overhaul, but that's not all I'm cooking. For your listening pleasure: the WIP new background music for Dogfight missions! For your viewing pleasure: me making extremely bad evasive decisions! #gamedev #indiedev #screenshotsaturday
Very excited to add the AG-B to Supermaneuver's roster. This nimble and extremely fast multirole jet will be there with you in almost any situation. #screenshotsaturday
Played Tom Clancy’s HAWX for the first time today. It’s fine I guess? It’s both doing too much mechanics-wise with the ERS and pilot aid, and doing too little with the idea of an arcade flight shooter at the same time. Voice control is insane though ngl
A bit of progress, also trying out UE5.8 Unguided bomb is fun, though I'm still designing the bomb drop reticle
Absolutely fucking ridiculous experiments being done with my (heavily WIP) city generation tool. The final game probably won't feature any urban environments like this, for starters I think evil wizard towers new york looks quite ugly. but it's pretty fun to see what I can make.
added more cinematic camera stuff like a pilot view, also testing out a new method for city generation since the previous OSM integration felt cheap and honestly hard to control.