ThrustVector

@thrustvector.bsky.social

Otaku, automotive, aviation. Real life and fictional engineering. Science fiction and technothrillers. Indie game dev working on unnamed flight game. Not a very good programmer but I’m trying I promise.

Even though I think this is a Very Bad Idea, I spent a day throwing together a prototype. It's an ultra-basic Ace Combat style flight model with an ultra-basic rendition of a radar. However to target the radar (and notionally use an AMRAAM) you need to manually cursor lock while flying.

Why485@why485.bsky.social · last mo.

My hypothetical "practical" example was that to use a radar guided missile like a Sparrow or AMRAAM, you have to manually cursor over a target on a little radar window and lock while flying. With a RIO though, you simply press a button, and the RIO selects and locks the target for you.

Experimental urban destruction. There's some stuff I need to polish, but its surprisingly performant for what it is. That being said, doing any sort of real time mesh editing is a pain in the ass and I nearly blew my brains out twice trying to do this. It works tough and I'm okay.

Played Tom Clancy’s HAWX for the first time today. It’s fine I guess? It’s both doing too much mechanics-wise with the ERS and pilot aid, and doing too little with the idea of an arcade flight shooter at the same time. Voice control is insane though ngl

Absolutely fucking ridiculous experiments being done with my (heavily WIP) city generation tool. The final game probably won't feature any urban environments like this, for starters I think evil wizard towers new york looks quite ugly. but it's pretty fun to see what I can make.

added more cinematic camera stuff like a pilot view, also testing out a new method for city generation since the previous OSM integration felt cheap and honestly hard to control.