Abebe Tinari

@tinari.bsky.social

Game designer / director based in Helsinki. ゲームデザイナー/ディレクター Lead Game Designer at Housemarque. Lead Enemy Designer on SAROS. Director of Bayonetta Origins: Cereza and the Lost Demon. 「ベヨネッタオリジンズ: セレッサと迷子の悪魔」のディレクターを務めました。

Long before we had a kid of our own, my wife and I visited the war museum in Nagasaki. A vivid memory of that visit was hearing a little boy turn to his dad and ask “dad, what happened to their eyeballs?” (Vaporized by the heat of the explosion) As a parent now, I’m not sure the right age for that

The Japan Times@japantimes.co.jp · 2d ago

The Hiroshima Peace Memorial Museum in Hiroshima plans to create a new exhibit area for children in fiscal 2028, including a "selective viewing" area where they can choose not to view images deemed to be too distressing. 👉 ebx.sh/CS42Gi

I’m not sure if this will be useful to anyone, but if there are any other region-hopping folks out there, I can break down some information in this thread about how the Nintendo eShop works with games/accounts from different regions. (1/6)

Saw credits on Splatoon Raiders and did a bit of the endgame content. Overall I found the enemy design to be absolutely superb. But the bosses were disappointing, especially the last boss, which was a slog. That said, the final cutscene was fantastic (inspired by Gurren Lagann in the best way)

Splatoon Raiders has completely taken over my game time for the last two days. What I find interesting about the experience is that the second-to-second action is not necessarily perfect, but the reward loop is so expertly tuned that the temptation to just go on one more raid is hard to resist. 1/3

POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android!

GEORGE: See, I'm telling you. When have you ever witnessed a "Rondo", let alone used the word? JERRY: ...of Blood? GEORGE: OTHER than of Blood! Look, here comes Kramer. Hey Kramer, have you ever heard of a "Rondo"? KRAMER: Plenty of times. GEORGE: When? KRAMER: Of Blood. Jerry: OF BLOOD!

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#SAROS Digital Deluxe is on sale for #SummerSale, and you can also try our opening 2.5 hours on PS Plus 🎮 There’s never been a better time to check it out for yourself ☀️ For those who haven’t experienced SAROS yet, I can’t wait for you to try it and love it next 👑

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Games I wish I could be playing now if I had more than 2 hours a week to play games: -Ace Combat 7 (want to clear before 8) -Granblue Fantasy Relink (PS5 Pro patch!) -Mina the Hollower -Rhythm Heaven Groove (going for those Perfects) -Pragmata (got distracted half way through, but still enjoying it)

A small project I finished today was replacing my OEM control stick with a fully metal stick and bowl (Renaissance N64 Tao V4) Pricy, but the feel is absolutely perfect, and it is nice to know that it will not wear down like the OEM parts. Naturally I broke it in with some Mario 64 and F-zero X.

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StarFox is a classic of the genre, and the new remake has been a nice excuse to get back into it. I had to stop this morning, however, because it was getting physically painful tapping the fire button so frequently. Frustrating that there are many free buttons, but no option for turbo shot, etc.

Looooved this chat with @gregorylouden.bsky.social of Housemarque. I have the privilege of talking to a lot of creative leads and very few can articulate their craft and the path to mastery the way in which Gregory can. Also, Saros slaps. Get amongst it!

Academy of Interactive Arts & Sciences@official-aias.bsky.social · 2mo ago

On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with @gregorylouden.bsky.social about Saros, his early work in film and path to games, creating a spiritual successor to Returnal while developing a brand new IP, building a narrative around the roguelike gameplay, and more!

Thanks IGN for naming TANUKI: Pon’s Summer as their game of the show this year 😊 My co-founder Arioka gave a great speech. For him to win an award for his game, in his hometown after 14 years of going to Bitsummit was awesome to see!

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Harry Krueger had already left Housemarque by the time I arrived, but I’ve had the pleasure of meeting and talking game design with him several times. I was nervous because he directed some of my all-time favs. I cannot wait to play more of what he and his team at Cosmic Division are cooking up!

Cosmic Division@cosmicdivision.bsky.social · 3mo ago

Today we officially step out of the void. At Cosmic Division, we create uncompromising gameplay experiences that resonate with players long after the credits roll. Our journey of cosmic wonder begins now, as we venture beyond the veil. Stay tuned. #EmbraceTheBeyond

Each time my mom visits Helsinki she is kind enough to drop off a box of my old games. This time was part of my PSP collection. Riding the tram home the thought that crossed my mind was “I bet nobody in a million years would be able to guess that I have Ninja Scroll on UMD in my backpack right now”

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