TrenchBroom

@trenchbroom.bsky.social

TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

Hey guys, look! After playing Quake Brutalism Jam 3, I decided to open up TrenchBroom and see what Quake level editing is like these days. This is way more intuitive than the old days with Hammer and Qed. I made a little brutalist buttress element! (Thanks to @makkon.bsky.social for the textures!)

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I've been knee deep into TrenchBroom, will probably post an annoying amount about how fun and simple the tool is once you get it up and running to be used in unity. its just great being able to block out a map in like 30 mins. I will get back to modeling characters soon! #indiedev #gamedev

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Please consider testing the auto updater: 1) install 2025.3 Release Candidate 4 2) in preferences, enable prereleases 3) check for updates and install 2025.3-RC5 when it is offered. Report any issues on github. Thanks!

We fixed the assimp importer so that it displays models with the correct orientation. For example, gltf models were rotated by 90 degrees about the Z axis. If your custom toolchain compensated for this, you may need to adapt it now.