Alarric

@alarric.bsky.social

Low poly modeler/pixel artist. I also paint Warhammer models https://alarric.newgrounds.com/

I find the most important thing I learned about creating is that sometimes you have to remove something you're proud of for the benefit of the entire project, aka I'm re-texturing every enemy model again

it's a requirement to add a enemy that explodes. figured out the rigging and animation process to get this stuff into unity after not having done it for years. Going to be posting more enemies soon as we have been trying to revamp the enemies and figure out what we want them to do. also textures WIP

After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽

I've been knee deep into TrenchBroom, will probably post an annoying amount about how fun and simple the tool is once you get it up and running to be used in unity. its just great being able to block out a map in like 30 mins. I will get back to modeling characters soon! #indiedev #gamedev

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🦇Lasido, Faux Lady Finished her textures! :> Yes, I'm going with pixelated texture for her because she pulls it off super well~ Thanks for all the love on Lasido! :D I knew she was a cutie but everyone's response has been super surprising~ Her blade is next, then pose/animation

Recently just heard about another Twitter migration so wanted to bring up the Low Poly Creators starter pack once more to help find artist you used to follow there! It contains 100+ amazing lowpoly artists I like, and recommend following and two feeds for lowpoly content! :D go.bsky.app/EBCJSiS

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