Märten 'tshiif' Rattasepp

@tshiif.bsky.social

game writing | narrative design | literary theory Writer: Disco Elysium, Pentiment, Broken Alliance, Death & Taxes estonian perpetual motion machine

Great times, great vibes! This year I'll be talking some hard hitting nonsense as well. I enjoyed visiting AdventureX last year so much that I really wanted to say some *stuff* in front of a crowd.

AdventureX@adventurex.bsky.social · 2w ago

This year’s schedule and lineup of incredible talks and panels are live! Visit adventurexpo.org for details. Join us at #AdvX26 in London on 7-8 November to hear from @sallybeaumont.bsky.social, @theexaminedgame.bsky.social, and more amazing gaming pros. Keynotes coming soon! Follow for updates

AdventureX 2026 on 07-08 November. Speakers and Panels Announcement. Audience members sit in a theater together. One person looks at an AdventureX program.

Soojin is a brilliant and adaptable artist. Did you love the look of Pentiment? They were responsible for a ton of it. Out of the many, many ways they left their mark on that game, though, my favorites have to be the Landsknecht playing cards and story-time with Brother Sebhat.

Landknecht playing cards from PentimentStory-time with Brother Sebhat
soojin@donotwander.bsky.social · last mo.

i'm getting let go in september :^D (pained grinning) i'll be looking for work in any eligible field starting now, but especially then. if you need a concept artist / illustrator, i'm here <3

I'm in a controversial mood so here's a random hot take out of nowhere: modern pop artists would never. I dare you, Taylor Swift or whoever wants to claim the throne of pop, I dare you to do a video like this. Do it and see what happens. :D

A still image from Madonna's 1988 song Like A Prayer, featuring the artist dancing in front of a dark field of burning crosses. The video was controversial at the time, and to be honest, it's pretty damn wild even by 2026 standards.

An absolutely wonderful video, and it includes my favourite random topic to think and talk about - the satanic panic! When Qanon & pizzagate nonsense got going years ago, all I could think of was, oh the satanic panic is back. The frauds who have published various wild lies truly have done damage.

Sarah Z@sarahz.bsky.social · 4mo ago

The Rise and Fall of Misery Memoirs is NOW OUT on YouTube! Come learn about trauma, Satan, a two-decades-long scam, and the most insane chaotic good lawyer I have ever heard of. youtu.be/W8Nhvr1X8Kc?...

in 2016 a group of strangers in Kazakhstan saved a dog from drowning by forming a human chain to reach him. they just unveiled a statue commemorating the event and I'm genuinely about to start sobbing

photo showing the rescuers saving the dog, next to the statue commemorating themcloseup on the base of the statue, showing a dog and a man in a ball cap the top of the statue, where the person at the top of the slope has his hand outstretched so the viewer can "help" pull him up

hark! now for something completely different - a recent estonian minitext. sorry, all you lovely international followers have to use the Translate Page feature to see my random ramble www.sirp.ee/scriptor-lud... mjaa, harva lingin siia eestikeelseid asju, kohalikud followerid jäävad arvult alla :D

Scriptor ludens - Sirp

Pikaaegse kirjandusteadlasena defineerin (arvuti)mängu ennekõike ebalineaarse reaktiivse multimodaalse kirjandusena. See määratlus on rõhutatult kirjanduskeskne, olgugi et ilmselt leidub rohkem mänge,...

sirp.ee

hark! now for something completely different - a recent estonian minitext. sorry, all you lovely international followers have to use the Translate Page feature to see my random ramble www.sirp.ee/scriptor-lud... mjaa, harva lingin siia eestikeelseid asju, kohalikud followerid jäävad arvult alla :D

Scriptor ludens - Sirp

Pikaaegse kirjandusteadlasena defineerin (arvuti)mängu ennekõike ebalineaarse reaktiivse multimodaalse kirjandusena. See määratlus on rõhutatult kirjanduskeskne, olgugi et ilmselt leidub rohkem mänge,...

sirp.ee

Some say that making a smaller game or simpler game are ways to cut down on dev time. This is also true. But if you're making a game of any size that has any sort of consistent production methodology, a good way to make everything take longer is to change standards and pipelines in production.

Jason Schreier@jasonschreier.bsky.social · 5mo ago

As the length of video game productions has swelled to 6+ years, many people are trying to figure out how to reverse that trend. Here's some food for thought from the always-insightful Josh Sawyer, director of Fallout: New Vegas and Pentiment. This week's column: www.bloomberg.com/news/newslet...

Clang! Detectives arriving on the scene. Victim: Disco Elysium. Cause of death: unknown. Suspects: everyone. I get a quick ramble, which is fine. This bit in time I don't really care to think nor talk about too much, since it likely would involve saying things I don't want to say. Hence, vagueness!

/noclip@noclipvideo.bsky.social · 5mo ago

🚨NEW DOC ALERT🕹️ The Making of Disco Elysium - Part Five: Collapse In the fifth, and penultimate, episode of our series on Disco Elysium we explore how the late stage of Disco Elysium's development laid the foundation for the original team's eventual collapse. www.youtube.com/watch?v=uFcL...