Unsupervision

@unsupervision.com

Chicago-based indie game dev. Lover of puzzles, factories, the cosmos, and a good cup of coffee. He/him. https://unsupervision.com/games

My GPU has 45 billion transistors in it. Like, we have this magic rock that we carved 45,000,000,000 miniature switches on it to create images of worlds that do not exist on a screen. We really, really not appreciate enough how insanely magical technology is.

stardew valley puts a wizard in your rural farming town and he sometimes does magic but his main thing is he had a messy divorce

AAA studios are struggling, not because they're going "woke". Indie game devs are creating better games with more replayability for $30-40. AAA studios release half a game for $70. I feel bad for these incredibly talented devs when it's obviously a management issue.

For the algorithm and the mutuals! Hmu if you’re interested ☺️ Games > Outer Wilds > Satisfactory > Baldur’s Gate 3 > Deadlock > Zelda BOTW/TOTK > Soulslikes > Portal Game Dev > Godot > Blender > Logic Pro > game jams! Software Dev > Infrastructure as code > K8s/helm > ML Engineering #promosky

My other popular opinion is that in-app purchases fucked mobile gaming. Yes, there are exceptions; I know them. But the whole “our game gets unplayable after a point unless you buy coins” thing just means that games are no longer fun and developers aren’t trying to balance playability any longer.