Amirabbas Fazelinia

@utilyre.github.io

I edit plain text and move bits around for a living. Posts/Reposts about computer graphics, mathematics, C, and Linux. Website: https://utilyre.github.io

I'm close to finishing a major rework of how materials are baked in my engine. Rather than baking material properties directly, I now store a material palette per brick and bake blend weights. This means that material property blending is "deferred" to render-time, ... 1/

The Internet is truly dying. I don't wanna use Twitter, I don't wanna use GitHub, I don't wanna use YouTube, I don't wanna use any of the websites I used to use regularly. I have no place to go. The Internet feels like giant wasteland...

another slightly older project i learned a TON of math from: a simple software renderer. every single pixel was calculated manually by me in python, no opengl geometry etc. didn't follow a guide, so i had to discover how to make 2D look 3D with guesswork/intuition and math resources. 280fps at 720p!