Wenmar Writes

@wenmarwrites.bsky.social

Game & VN Writer | Narrative Designer ✍️ I help indie devs craft stories to make players feel things OPEN FOR PROJECTS: 🌐 wenmarwrites.com 📧 wenmarwrites@gmail.com

And here it is! My full catalogue for #FantasyBasel 2026! There's tons of new exclusive merch, and it'll also be the first time I'll be offering prints! Come say hi if you get the chance! (1/3)

I'll be at Booth 502 in Hall 2.1!Game keys, keychains, and most importantly... THE BRAND NEW KIGYO BOTTLE OPENER!Art prints featuring spookY2K, Deep Sea Valentine's Inia, and... Kigyo!SpookY2K sticker sheets

📣 spookY2K is out NOW! 🎃 Play as a deeply confused amnesiac who wakes up at a 2000s Halloween party. You may try figuring out how you got there, but that quickly stops mattering when a mysterious killer shows up! 🔪 💕Play our brand new time travel horror comedy #visualnovel here: Steam / Itch

Promo graphic featuring the host twins, Milo and Mina!Screenshot of a snarky girl saying "Whatever you say... As long as a bunch of people die in creative, terrible ways, I'm not complaining!"Screenshot of a girl saying "But... I'm sorry to say I didn't really see anything interesting... until I found the body."

I'm trying to work up the courage to post here more often again. 😅So here's a piece of concept art that I'm currently turning into 3D for one of the drivable/hijackable mechs in my little game. 🤖

Shows concept art of a giant, heavy mech robot wearing a cape, with green smoke pouring from its body.

During a brutal time for funding in the video-game industry, the developer of the acclaimed 1000xResist found money from an unexpected source: the developer of Slay the Princess. This week's column goes inside the team-up between two beloved narrative games: www.bloomberg.com/news/newslet...

In a Brutal Video-Game Industry, Two Indie Developers Are Teaming Up

The makers of the acclaimed Slay the Princess are funding the next game from the maker of the acclaimed 1000xResist

bloomberg.com

Hey! It's my birthday! If we haven't met, I'm John. I do writing/narrative design games... including ones you might have heard of. I've just wrapped up doing rewrites and VO direction for an upcoming AAA shooter so I'm currently looking for the next adventure.

Cover art for Destiny The Taken KingCover art for Horizon Forbidden WestCover art for Guild Wars 2Cover art for Iron Man VR

does anyone know anyone who works at Roblox (particularly the support team) that they'd be kind enough to connect me with? my kid has been pouring his heart into developing a Roblox game with a team of friends for a long time now and it just got hacked and destroyed. we could be their heroes 🥹

Hi everyone! As we're planning out our Kickstarter campaign, we'd love to hear from folks who've been through it before. What advice do you have for a new & relatively unknown studio? Anything you wish you'd done differently for your campaign? We're all ears and prayer hands! 🙏🏾

Kickstarter logo with lots of question marks

This industry is dumb. We just want to make cool games for people to play. It used to be that was hard just by the nature of the job, now it's hard because even if you succeed you still risk being punished for no fault of your own after having your labor exploited.

There's a misconception that because good indie games are coming out, the indie game industry is doing well. This is absolutely not true Nobody can get funding for anything and the only way to make an indie game is to sacrifice years of your life Even then you're just one among thousands in a year

Full-time freelance video game writer, here: I’ve been asked this many times and every time it’s: it’s a lot of factors and they all play a role. Time management. Referrals/networking. Knowing what to charge. Being a good communicator. Being damn good at money management. And worst of all: luck.

Johanna T 👻 📚@johannamation.bsky.social · 7mo ago

People who make comics (or other freelance art work) as their fulltime job: how do you do it? How do you make it work, esp financially? People who make comics on the side while having a fulltime day-job: how do you do it without overworking and/or burning out?