Just got this proof from my publisher of the third edition cover of my book!
Will Bateman
@willbatemancrc.bsky.social
Commissioning Editor for Games and Animation books at CRC Press 🎮📚 Got a book idea? Get in touch 👉will.bateman@tandf.co.uk He/him. Views my own.
Publication announcement! I can now retire in peace: together with my friend Bo Kampmann Walther, I have written a book about football (aka soccer, fodbold, or fútbol). The book is out i April 15 from Routledge/CRC Press: www.routledge.com/The-Laws-of-... (1/5)
The Laws of the Game: A Game Studies Book about Soccer
This book applies theories, methods, and concepts from game studies to soccer. This is a game studies book about soccer that studies the rules and design of soccer and the impact that technology has o...
routledge.com
An Architectural Approach to Level Design has now been translated to Chinese!
1/4 It’s been almost two weeks since my book 𝗧𝗵𝗲 𝗣𝗼𝗰𝗸𝗲𝘁 𝗠𝗲𝗻𝘁𝗼𝗿 𝗳𝗼𝗿 𝗚𝗮𝗺𝗲 𝗔𝗿𝘁𝗶𝘀𝘁𝘀 was released, and I’m still processing that it’s officially out in the world. @routledgebooks.bsky.social #book #bookrelease #cgart #digitalart #gameart #gameartist #gamedev #artcareer #careeringames #gamesindustry
1/4 It’s launch day! 🎉 𝙏𝙝𝙚 𝙋𝙤𝙘𝙠𝙚𝙩 𝙈𝙚𝙣𝙩𝙤𝙧 𝙛𝙤𝙧 𝙂𝙖𝙢𝙚 𝘼𝙧𝙩𝙞𝙨𝙩𝙨 is OFFICIALLY out, and I can't believe I get to say that after two years of planning and writing. 👉 Get your copy here: sanderflisijn.com#book @routledgebooks.bsky.social #cgart #digitalart #gameart #gameartist #gamedev #careeringames
They’re here! 🙌 The early copies of my upcoming book arrived today, and holding the physical book in my hands feels surreal. It officially releases on December 26, and you can pre-order your copy here: sanderflisijn.com#book @routledgebooks.bsky.social #gameartist #gamedev #careeringames
Ok quick thread on Game Mechanic Museum-like resources 1. Geoffrey Engelstein & Isaac Shalev's Building Blocks of Tabletop Game Design, genuinely changed my brain chemistry www.goodreads.com/book/show/45...
Building Blocks of Tabletop Game Design: An Encyclopedi…
Building Blocks of Tabletop Game An Encyclopedia of Me…
goodreads.com
Book Excerpt: The Game Needs to Change: Towards Sustainable Game Design
Book Excerpt: The Game Needs to Change: Towards Sustainable Game Design
'This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability.'
gamedeveloper.com
This is great: Andy Sandham, responsible for a bunch of levels in TR3, TR4, and TR5, has published a video about how he made them. www.youtube.com/watch?v=Uy70...
I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me.
YouTube video by The Unreal Takeaway
youtube.com
The meetup for my books is tomorrow at 3PM! I'll be in the area next to the GDC Bookstore, near the escalators down to the expo hall. Come ask all your game-writing & mentoring questions. And get your book signed! www.annamegill.com/books
Anna Megill's Game Writing Guide — Anna Megill
Anna Megill writes books about game writing and narrative design, mostly for AAA games. A games industry veteran, she offers tips, advice, and mentoring for aspiring writers from all disciplines. She ...
annamegill.com
It’s a fantastically helpful book! Do I remember seeing something about a book signing at the expo sometime this week?
2 - There will be a book signing event at the GDC Bookstore the next day, Thursday March 20th at 10:00. My latest book "Demystifying Creativity On Originality in Game Development" will be available and i'd be happy to sign your copy and discuss your thoughts gdconf.com/news/exclusi...
Exclusive: Read an Excerpt From Game Designer Fawzi Mesmar's Upcoming Book | News | Game Developers Conference (GDC)
Game designer, author, and GDCA 2024 Ambassador Award recipient Fawzi Mesmar is joining us at this year's GDC Showcase to discuss how to create memorable moments in games. It's an important topic that...
gdconf.com
My and @ebwizdx.bsky.social’s new #leveldesign book from CRC Press is here! It has all new spatial design principles for designing action-adventure game worlds, and even tutorials to build your own game in #GBStudio! #gamedev
Preorders are LIVE for Adrian Sandoval and my new book on #leveldesign in action-adventure games! This is a love letter to Zeldas Metroidvanias, and all kinds of story-rich and exploration-rich worlds. It also has tutorials for the GB Studio engine! Check it out: www.routledge.com/World-Design...
World Design for 2D Action-Adventures
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler a...
routledge.com
IT'S HERE! Today my Pocket Mentor for Video Game Writers is out in the world! And it's currently 25% on the Routledge site. If you wanted to pick up my Guide but found the price too steep, this is the book for you. A just-the-facts version of the same great advice www.routledge.com/The-Pocket-M...
The Pocket Mentor for Video Game Writers
Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the in...
routledge.com
It's wild, but my second book is about to publish. What a roller coaster of a year! ✨ You can pre-order starting November 9th, so use the code below for a nice little discount www.routledge.com/The-Pocket-M...
Well folks, it looks like Game Audio Programming 4 has gone to print, with chapters from Colin Walder, Guy Somberg, Michael Filion, Simon N Goodwin, Jorge Garcia, Stéphane Beauchemin and myself (among others). Due out December 6th. #gameaudio www.routledge.com/Game-Audio-P...
Game Audio Programming 4: Principles and Practices
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contai...
routledge.com