Will "celery" Granda

@willgranda.com

https://willgranda.com Environment Artist | Look Dev Artist | Surfacing Artist | World Builder. They/them, 25. 🏳️‍🌈🏳️‍⚧️ Prev: EA Full Circle (skate), LogitechG and CS:GO. Opinions are my own.

After four amazing years working on Skate at Full Circle, I have been impacted by the recent cuts at EA. I had a blast working with the Skate team on the world and characters. If anyone is looking for a T-shaped environment artist, please reach out!

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It's a disappointment Disney is getting stingy about streaming. I would love to see an Isaiah Bradley Captain America show on Disney+ taking place during the Korean War. More Isaiah Bradley please!

The production design of Tron: Legacy is still one of my favorites today. The movie did such an amazing job bringing together traditional architectural design and graphic stylization.

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It's been over 10 years since TRON: Evolution came out, but I have to say it has one of the best campaign and multiplayer of its generation. Really wish I could boot up multiplayer today. Put so many hours into grinding Xbox Live back in the day.

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If you are in Seattle besides the general boycott on Friday - there are these two events this weekend These are safe, non-violent, friendly events with like minded people. I’ve never been in the courthouse in Seattle (have in other cities) so leaning towards that one myself but not sure yet.

Ballard protest at the locks on new on Saturday. Court hearing Friday at 2pm.

Our thoughts with the family & friends of Viktor Antonov. He was a visionary who added a unique and powerful voice to our medium. Moreover, we interviewed several of his colleagues over the years and were always confronted with broad smiles when his name came up. Thank you Viktor. Rest in peace.

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Viktor Antonov was gaming’s greatest architect. City 17 and Dunwall were bold visions of our forever battle with authoritarian control; places where an imposed brutalism tried and failed to crush the life out of vibrant, crumbling European culture. His voice was vital and I’ll miss it terribly.

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A good thread and see too often young writers think a game pitch is their story - it’s not, make that a novel. You aren’t writing in a vacuum and games combine many things into their story… For example, the tests came first, an AI named glados came much, much later.

Cara Ellison@caraellison.bsky.social · 2y ago

something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev

Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!