Come join us, as we play the opening sequence of #MinaTheHollower with one of the designers and talk about how the core kit came to be! funsmith.club
Alexander Brazie
@xelnath.bsky.social
Game Designer and Creative Director Former Riot, Blizzard, Moon (Ori) I make your day dreams reality. Running game design bootcamps at http://www.gamedesignskills.com
What were your thoughts on #WoW #DungeonFinder? www.youtube.com/watch?v=TT7M... Greg Street and I discuss its evolution and the question: Did it destroy the culture of WoW?
The feature that changed WoW FOREVER (Ft. GhostCrawler)
YouTube video by Game Design Skills
youtube.com
"Should a game be balanced perfectly?" No. Here's why: www.youtube.com/watch?v=4Exh... #gamedesign #balance
DON'T Perfectly Balance Your Game (Here's WHY)
YouTube video by Game Design Skills
youtube.com
At GDC I sat down with two students for 40 minutes so they could ask me any questions they had about the game industry. It was very helpful for them, for which I'm glad. They then asked me why I took the time to sit down with them in that busy week. It's because folks did that for me 15 years ago.
Going live to talk about how to get hired as a game designer… www.linkedin.com/events/74266...
LinkedIn Login, Sign in | LinkedIn
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
linkedin.com
speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
Fave visual trick in Halo 1: swapping out the warthog tire texture for a blurry one when they're spinning fast. Fake motion blurrrr
"Couldn't have played that baby any better." Learn more about these quotes and more: @strangescaffold.bsky.social www.twitch.tv/doomerdinger...
Twitch
Twitch is the world
twitch.tv
Despite this amazing positivity, I still managed to lose it all~
@strangescaffold.bsky.social What have you done. There is no joy in games. Only bleak darkness left. Elden Ring. Witch Hand. Dispatch. Their times have passed. Every day, another day of neglect. When will you allow us to trade the space babies? You must release fun back into the universe.
Player experience is comprised of numerous techniques that are hard to learn in isolation. This bootcamp will teach you how to improve your game for audience, balance and gameplay gamedesignskills.com/courses/poli...
Consistently Make Gameplay Feel More Satisfying and Visceral
And explain your design decisions when working with a team or during job interviews.
gamedesignskills.com
Just had an incredible first session with the new Mastering Game Mechanics cohort at the Funsmith Club. Everyone from industry designers on concord to first-time designers who just want to level up were there!
Anyone know some other asset packs with non-humanoid monster animations in addition to ones by Protofactor?
How do great gameplay loops keep players hooked? 🎮 I chat with @xelnath.bsky.social (League of Legends, World of Warcraft) about balancing rewards and punishments to craft unforgettable gaming experiences. 🎧 Listen: bit.ly/alex-brazie-... #GameDesign #GameplayLoops #AlexanderBrazie
🧵My 6 main takeaways from this guide to environmental storytelling in games by Brandon Dolinski (Minecraft Legends, Dragon Age: Inquisition, Marvel’s GotG level/world designer) ⬇️
#NarrativeDesignTip I wrote an article for GAME DESIGN SKILLS (@xelnath.bsky.social) about: How To Apply the 3-Act Structure in Video Games gamedesignskills.com/game-design/... #narrativedesign #gamewriter #narrativeDesigner #gamewriting #videogames #3actstructure #writing #writingTip #writer
How to Apply The Three-Act Structure in Video Games
This guide discusses the three-act structure, how it’s used in storytelling generally, and how to apply it to video games.
gamedesignskills.com
closely related to a key insight in one of my fav underdiscussed books, "Collaborative Circles": members of historically notable collaborative circles have tended to form especially high-trust pairs & work within these pairs to develop ideas before presenting them to the wider group
Doing good science is 90% finding a science buddy to constantly talk to about the project.
People LOVE to talk about 3-act structures, but what if you're a game designer and not a hollywood script writer? Well, @kellybender.bsky.social has you covered: gamedesignskills.com/game-design/... Check out this article, courtesy of www.gamedesignskills.com
How to Apply The Three-Act Structure in Video Games
This wiki will discuss the three-act structure, how it’s used in storytelling generally, and how it applies to video games more specifically.
gamedesignskills.com
#gamedev folks - I’m looking for others to share their game design expertise to the next generation. Hit me up if you’d like to write a paid knowledge base article or make a class on specializations of game design.
Ever heard the terms skill floor and skill ceiling? What do they mean for game designers? gamedesignskills.com/gaming/skill...
Skill Ceiling & Skill Floor: How to Make Your Game Easy to Learn but Hard to Master
Overview of the definition of "skill ceiling" and "skill floor," how the terms apply to various game genres, and how how to approach each concept when designing a game.
gamedesignskills.com
Kelly Bender (@kellybender17) has collaborated with us to create this phenomenal guide to #worldbuilding. If you aren't sure where to start on your path to #narrativedesign skills, check this out: gamedesignskills.com/game-design/...
Worldbuilding (Game Writing and Game Design)
Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.
gamedesignskills.com
Making a good game is only half the battle. Getting your game seen is just as important as building it. However, for many devs, marketing and selling their game isn’t something they’re passionate about.
Game Marketing Guide: How to Market a Game Effectively in a Noisy World
A definitive guide on the building blocks and strategies to market games with an emphasis on video games.
gamedesignskills.com
Sara Costa, of Mageseeker fame, wrote this incredible article on Boss Design. If you've ever wanted to understand how to hit the gameplay and thematic elements of boss inspiration -- read this NOW: gamedesignskills.com/game-design/...
Boss Design: How to Make an Unforgettable Boss Battle
Extensive guide covering what a video game boss is, how they look and act, their archetypes, which games they work with, and how to design a fulfilling boss battle (with the most common errors).
gamedesignskills.com
If you ever wanted to create a side-scroller, this masterclass of an article by Itay Keren is the best out there: gamedesignskills.com/game-design/... Another free resource from us to you :)
Scroll Back: The Definitive Camera Design Guide for 2D Games & Side-Scrollers
Nuanced overview of 2D game camera design for side-scroller games, covering key concepts, principles, player psychology, techniques, terminology, and practical solutions, with detailed examples from c...
gamedesignskills.com
My latest #gamedev interview is up with @xelnath.bsky.social to talk about the lessons they've learned about game development and understanding design over their career. youtu.be/D2JHZEN9Pkg
Game Design Lessons and Tips With Alexander Brazie | Perceptive Podcast #gamedev #indiedev
For this cast, I sat down with Alexander Brazie, game designer and consultant, to talk about the lessons he's learned about game design working on games like...
youtu.be