shippage
@zack.polson.dev
Hobbyist #gamedev developing an adventure sandbox #Godot game called #Quintessence 𐤒 Website: https://zack.polson.dev GitHub: https://github.com/polzon
I'm expecting age verification to hit my state soon. It's probably time to start migrating to a self-hosted VPS. I already host my own website and use custom domains for email, so what's another added to the stack? Hopefully Bsky's #decentralization actually holds up!
World building a kind of essence that gets discovered and ends up bringing oppositions together so they can work together and produce more. It'll end up being just chocolate lol.
Neighbor randomly came over and dropped some lore about my house to me. My house is ~100 years old and is filled with secrets and history I don't know about. It's honestly kinda exciting and I still have locked areas I haven't managed to get into yet, and I live solo. Perfect for a #gamedev 😅
This research paper is just a giant shit post lol arxiv.org/pdf/2605.31514 Dude built an #LLM using goats inside of Age of Empires 2.
arxiv.org
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Been re-designing my FSM yet again... Tried to go for more of a Resource-based design, but then realized my design started to get really nested and became harder to read in the inspector. Then I realizing my nested Resources were just re-invented #Godot nodes, so I just converted my system to that!
New idea for a dangerous status effect: When inflicted, a sitcom audience reacts to everything you're doing, and you take damage when they "oooo" and gain health when they "wooo" #gamedev #dumbthoughts
Yay, finally sold my old car 🍾 That's a big stress relief for me. Now I only have to pay insurance for one car 😄
If you've been craving more top-down platformers like Mina the Hollower, there's a criminally underrated and fantastic short #indie game called TWWWR on Steam. Beautiful atmosphere with some fun exploration. I really wish we see more top-down 2D platformers. store.steampowered.com/app/1462420/...
TWWWR on Steam
TWWWR is a small action game about ascending a large tower. You'll need to platform, fight and explore if you want to make it to the top.
store.steampowered.com
For the #TomodachiLife background wobbling effect: the idea is to push the UV of the texture with a rotating gradient mask #Godot #GameDev #Shader #Ui
Okay I think I figured out how they make the button in #TomodachiLife !! #UI #Godot #GodotEngine #GameDev #Shader
Just bought EMUUROM that just came out. The entire game is 3.62MB. There's something beautiful about hand crafting a game and achieving a file size that small. Looks like it's built using TIC-80, but still something that small is very impressive. #indiegames #tic80
TIC-80 tiny computer
fantasy computer for making, playing and sharing tiny games
tic80.com
My game finally has destructible terrain! They are mushroom-shaped crystals. 🍄💎 Shatter them by whistling. 🎶 They will sometimes drop money. 🟨 #ScreenshotSaturday #gamedev #indiegame #MayGame
It feels like my visual progress has slowed down, but that's because I've been spending a lot more time on unit/integration testing. The upside is that it really gives me significantly more confidence in my code. Especially since my game is sandbox and so heavily systems focused. #solodev
Haven't gotten much done this past week on my game 😕 Been feeling exhausted from work and been getting stuck in the trap of being drained of energy. I'm at least happy that I still make progress everyday, even if it's just a few lines of code. It's a marathon, not a race after all. #solodev
My #AI code usage has gone down dramatically as I spend much more time writing heavily specific prompts that are very tight scoped. That's really the best way I found to use it. The problem now is that often it's faster to type the solution yourself rather than typing a highly specified prompt...
Had a great idea of a free AI service. Maintain a database of urls that can fetch LLM API calls in sites with useless AI slop chat bots forced in. Then create an API that routes your free AI requests to these public chat bots. It's free AND destroys capitalist AI slop. 😊
In retrospect, when I was younger and may have snuck into places I should not legally have been... I realize how that experience is not remotely captured during stealth in video games. There's really no waiting irl and a lot less people. But it also has much higher stakes! Random midnight thoughts
Strange that in my #Godot game, my dithering shader doesn't seem to be working in browser, but it does on the downloaded version 🤔 Both are using compatibility mode, so rendering should be the same, odd... ps, if you wanna try the latest web build: polzon.itch.io/quintessence #gamedev #indiedev
this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)