Zerovii

@zerovii.bsky.social

Gamer, speedrunner, streamer, programmer, Animals are fun, love random game trivia He/Him

RIP, Stacy Keach. For decades, if you wanted a guy to scowl so convincingly that the audience felt the need to move back in their chairs, you got Keach. On TV, he was Mike Hammer, and also a wonderfully acidic sitcom dad on Titus, among other roles. He also narrated The Twilight Zone Radio Dramas.

Stacy Keach as Mickey Spillane's Mike HammerStacy Keach in TitusStacy Keach hosting The TWilight Zone Radio Dramas

Also god so much of my classification philosophy now is to just treat shit like gender. "Is X Art?" or "Is Y a Game?" etc etc is just like "idk, tell me and I'll believe you." Is a VN a game? Idk, did the dev tell me to play it or read it? Whatever, I'm not the cops.

It has always been odd that Dark Land in Super Mario Bros. 3 only has two numbered levels. Unused data from the game raises the possibility that Dark Land was originally envisioned as a "dark mirror" to all previous worlds, but the concept being abandoned after two levels.

The SMB3 Dark Mirror Theory
In Super Mario Bros. 3, all worlds have some numbered levels, in addition to unnumbered ones like fortresses, airships, and special levels like the Angry Sun stage. The amount of numbered levels generally increases, from six in World 1, to nine in World 7. However, World 8 (Dark Land) only has two numbered levels, with the rest being miscellaneous others.
What is fascinating about these two levels is that they have aesthetics unique to only them. They both use black and white variations of preexisting tilesets, looking like the ubiquitous "backstage" end of level sections, but for their entirety.
World 8-1 has a dark version of the "grassland and blocks" tileset introduced in World 1.
World 8-2 has a dark version of the "desert" tileset introduced in World 2.
Interestingly, an unused dark version of the "giant" tileset introduced in World 4 also exists in the game.
Note how 8-1 corresponds to World 1, and 8-2 to World 2... and then the numbered levels simply end.
Could they have corresponded like this on purpose? Could more such levels have been planned?
It is possible that the original vision for Dark Land was to have 7 numbered levels, each corresponding to the same numbered world earlier in the game, to create a sort of "dark mirror" to the world above (due to constantly descending, most of Dark Land is underground.)
However, creating 5 more levels in this style, potentially with even more dedicated tilesets, could have been too much for the end of development, so the idea could have been abandoned after 2 levels and the rest of the world filled with militaristic tank and airship levels instead for a different aesthetic. The two numbered levels would be all that remained.
Source: tcrf.net user "Lelegofrog", https://tcrf.net/File:SMB3GiantPalette2.png, screenshots by Supper Mario Broth

It's so funny that Silva Saga has a known bug where sometimes when you first load it up all three saves are preloaded with a broken file that dumps you in the ocean and any attempt to interact pulls up this text box.

screenshot from Silva Saga; specifically the weird bug where the game will load with three broken saves that place you in a ship in the middle of the ocean. trying to press any button brings up the prompt "No one to talk to."

The i-mode version of Sonic Darts (ソニックダーツ) was preserved by @yuvi.app! This is an upgraded version of the original i-mode release with better graphics and audio. Fun fact, the BGM is apparently a remix of a track from the unreleased SegaSonic Bros. arcade game...

Rockman X3's Yahoo Keitai port was preserved by Cuebus and Spc! Some BGM instruments sound a little strange, which I think may be an emulation issue. The only Rockman X keitai port that we don't have is Rockman X4, which relied on SD card data and came in two separate apps (one for each campaign).

Nothing makes me as jaded and cynical about modern mainstream games as seeing grappling points being reduced to discrete shining dots. I spent so long finding weird funky grapple points/angles in Tenchu as a kid only to see it reduced to this pathetic sight