What To Learn To Be A Real Time graphics Programmer blog.demofox.org/2026/07/01/w... I wrote this up over lunch and it's surprisingly popular so sharing over here too.
42yeah
@42yeah.is
Graphics engineer @ Tencent Blog: https://blog.42yeah.is
happy may day! every right you have as a worker was written in blood ❤️
Old Kirby 64 fanart to celebrate it's 26th Anniversary today 💫💎
EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
sebastianaaltonen.com
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtube.com
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them. irradiance.ca/posts/
Posts
irradiance.ca
TinyBVH 1.6.7 is now available on the main branch. Changes: * TinyBVH now only needs C++11 (tiny_ocl.h needs C++17) * Full-sweep SAH builder is now threaded * Fix for crash in BuildAVX Still zero dependencies. :) And: The repo reached 1k stars! Link: github.com/jbikker/tiny...
GitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.
Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh
github.com
You're never gonna believe today's Wordle. First and only attempt I need 👑
Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles. Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.
Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n
Made some updates to my old grass renderer after reading a recent blog post on grass rendering. Clumping the grass with noise and adding specular highlights makes it look much better hexaquo.at/pages/grass-...
This week, we will read about grass rendering blog posts www.meetup.com/graphics-pro...
Group Read of "Grass Rendering Series", Wed, Apr 16, 2025, 7:00 PM | Meetup
This week, we will read [Grass Rendering Series Part 1: Theory](https://hexaquo.at/pages/grass-rendering-series-part-1-theory/) and [Grass Rendering Series Part 2: Full-Geo
meetup.com
The #demoscene has just been recognized as intangible cultural heritage in France \o/
Après quatre ans de travail, l'association et ses partenaires sont parvenus à faire inscrire la demoscene française à l’Inventaire national du patrimoine culturel immatériel du ministère de la culture... mag.mo5.com/268476/la-de...
Here’s some unique news: my music has been added to the library of congress www.npr.org/2025/04/09/n...
National Recording Registry adds Tracy Chapman, Hamilton and the Minecraft game soundtrack
There are 25 new additions to the Library of Congress collection. They include albums by Elton John, Miles Davis, Amy Winehouse, and the original cast recording of Hamilton.
npr.org
Vacation at Sanya. Once in a while this is required to literally refresh my soul
Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...) Flow itself isn't CUDA based, but instead uses compute shaders Some higher level observations in the replies 1/?
Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year.
THIS IS HUGE! Researchers at Scripps Research Institute have developed a groundbreaking UNIVERSAL coronavirus vaccine that triggers STONG immune responses AND shows promise in neutralizing MULTIPLE coronaviruses, including those responsible for causing COVID-19, MERS, AND even the “common cold.” 🧪🧵⬇️
"Lemonade" - 100 x 128 pixel study Practicing the fundamentals - reflections, colors and shapes. The bottle is my pride and joy :) #art #artstudy #pixelart #stilllife #reflections #lemons #green #yellow
put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird... www.fab.com/listings/058...
Gradientspace Toolbox
Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrations...
fab.com
✨ 2nd Major Update – Coming March 10th Struggling to find the perfect gift? Ask Elsie! Once a day you can choose between three villagers to get the latest on a liked or loved gift. Who knew gossip could be so useful? 🎁