Aaron Jacobs

@aaronmjacobs.com

Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.

After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!

DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!

Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.

Justin is always incredibly helpful, and an all around great guy. He set me up with my work computer on my first day at DF, got me oriented in the office, and DROVE ME HOME at the end of the day. Always going the extra mile. An IT champion.

Justin Beckegger@skarrg.bsky.social · 4w ago

15 years at double fine comes to an end. It’s understandable since I’d been mostly dealing with MS and well… role closed. I hope they can survive.

I worked on Mina the Hollower for 4+ years - enemies, objects, bosses, npcs, weapons, sidearms, trinkets, menus, cheats, systems, and more. and now yall can buy it. so go buy it!! :O

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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

SURPRISE! A new Keeper update just dropped with some EXCITING features! 🖤 NOIR MODE 🖤 A custom-tuned black & white experience! ⬅️ ULTRAWIDE SUPPORT➡️ For maximum immersion! 👁️ HIGH CONTRAST MODE 👁️ Accessibility options for players with vision impairments! More Info: youtu.be/watch?v=Qhyf...

Keeper · Back In Black (and White) Update

Surprise! We’re starting December with a really cool KEEPER update, and it’s one we’re very excited to put into your hands. This update is all about color: 1. Noir Mode - A silly experiment by one…

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This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

I'm so lucky to have been a part of this team, just an incredibly talented, passionate, and hard-working group of people. I'm excited for everyone to see what we've been up to :) Wild that the game is out and available for people to play!

Double Fine@doublefine.com · 10mo ago

🎉 KEEPER HAS AWAKENED 🎉 Watch this brand new launch trailer full of otherworldly eye candy, and then get ready for a reality-bending experience full of surprise, absurdity and delight! ** OUT NOW on Xbox and Steam** @xbox.com / @steampowered.com doublefine.com/games/keeper

News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio. This means I am looking for work! If you need someone with social media/community expertise, please reach out. Eager to start a fresh adventure!

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ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes! Monday March 17, 7am-9am Thursday March 20, 7am-9am Open to all skill levels, it's a very chill time. 🤙

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