Jini Maxwell

@astroblob.bsky.social

Curator of videogames for work and queer films for fun | they/them

I’ve been playing a lot of Commander, mostly with a Chatterfang deck. For the unfamiliar - Chatterfang generates 1/1 squirrel tokens, which can attack, or be sacrificed for useful effects. I’ve been drawing my own squirrels mid-game to reflect the mood of their summoning. This started out normal

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Six weeks since Game Worlds opened - a lifetime, a millisecond. For so long, this show only existed to me, Bethan, and a handful of others, - and now it belongs to thousands of you as well. Thank you to everyone who has visited so far - the response has been unfathomable 💘✨ 📸: Matto Lucas

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This conversation with Maddy and Noel about the making, speedrunning & impact of Celeste was an absolute delight - one of the most interesting conversations about game dev, with genuinely two of the nicest people I've ever met. I'm going to be thinking about this one for ages ❤️

Maddy Thorson@maddymakesgames.com · 10mo ago

Thanks everyone who came to our talk at ACMI :) I had a lot of fun. Thanks everyone at ACMI for your hospitality and @astroblob.bsky.social for being such a wonderful moderator!!

The screen in the room just before the start of our ACMI talk. Celeste: In Conversation

Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:

Interview with Team Cherry for Hollow Knight Silkson

From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.

acmi.net.au

Gonna jump in here with some blatant self-promotion, but I'm damn proud of our content this year. We try cover as much as possible among Australian indies - predominantly reviews, but have a great series of interviews and a few event round-ups/opinion pieces.

Silksong is really amplifying my sorrow about the death of critical games culture. I’m so desperate for critical writing, personal reflection, cultural analysis, meandering vibe-based takes - anything other than reporting on sales. And I don’t even know where to read it, let alone pitch it myself

Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:

Interview with Team Cherry for Hollow Knight Silkson

From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.

acmi.net.au