Jini Maxwell
@astroblob.bsky.social
Curator of videogames for work and queer films for fun | they/them
So angry about the disallowed Spain goal I had to go for a furious walk at half time
If thisfinal goes to extra time at nil-all, I fear that the Argentinian defence will start shanking people. Martinez gets subbed back on with a gun
Fav moment of the World Cup was the commentator announcing Olivia Rodrigo’s presence in the crowd like she was a skillful assist
I’m so glad the World Cup decided to do joint winners this year. This match is the finals and everybody won
I prayed to the blessed silverquill vagina d20 at the strixhaven prerelease, and he blessed me with two planeswalkers 😌💦
not even a month into 𝓳𝓲𝓷𝓲'𝓼 𝔂𝓮𝓪𝓻 𝓸𝓯𝓯 and they're already drawing little critters, wildly overcommitting to bits, nature is healing...
I’ve been playing a lot of Commander, mostly with a Chatterfang deck. For the unfamiliar - Chatterfang generates 1/1 squirrel tokens, which can attack, or be sacrificed for useful effects. I’ve been drawing my own squirrels mid-game to reflect the mood of their summoning. This started out normal
I will pull a borderless Momo, Friendly Flier when the Avatar The Last Airbender MTG set comes out next week. First pack. It Will happen.
Six weeks since Game Worlds opened - a lifetime, a millisecond. For so long, this show only existed to me, Bethan, and a handful of others, - and now it belongs to thousands of you as well. Thank you to everyone who has visited so far - the response has been unfathomable 💘✨ 📸: Matto Lucas
This conversation with Maddy and Noel about the making, speedrunning & impact of Celeste was an absolute delight - one of the most interesting conversations about game dev, with genuinely two of the nicest people I've ever met. I'm going to be thinking about this one for ages ❤️
Thanks everyone who came to our talk at ACMI :) I had a lot of fun. Thanks everyone at ACMI for your hospitality and @astroblob.bsky.social for being such a wonderful moderator!!
🥰🥰🥰
Had an incredible time at ACMI’s Game Worlds in Melbourne. Massive thanks to @astroblob.bsky.social & @sebchan.bsky.social for showing me around. A really one-of-a-kind exhibition showcasing how game worlds are designed, how they impact us, and how we impact on them. Impressively well attended too.
We're screening the softcore t4t masterpiece EVA-MAN at TILDE this year and I'm unbelievably excited
Game Worlds opens this Thursday. An insane sentence to type out.
Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Interview with Team Cherry for Hollow Knight Silkson
From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.
acmi.net.au
I miss writing. I've had so damn few opportunities this year. I started a video channel largely to keep momentum going but it quickly became my dominant space for work out of sheer necessity. youtube.com/@jamandalice
Jam and Alice
Two tech and games journalists reviewing and unboxing games, tech, gadgets and general oddities. Our format is three and one: Three things we like/don’t like and one thing the opposite. Bite sized vid...
youtube.com
What you’re describing here is basically @superjumpmagazine.com; I can’t wait to read reflections on this game from our team. There are too few sites focusing on the elements you describe here, IMO. I hope you don’t mind a bit more self-promo! 🙏
Gonna jump in here with some blatant self-promotion, but I'm damn proud of our content this year. We try cover as much as possible among Australian indies - predominantly reviews, but have a great series of interviews and a few event round-ups/opinion pieces.
Silksong is really amplifying my sorrow about the death of critical games culture. I’m so desperate for critical writing, personal reflection, cultural analysis, meandering vibe-based takes - anything other than reporting on sales. And I don’t even know where to read it, let alone pitch it myself
ICYMI: During Silksong’s development, I spoke to Team Cherry about their creative process, and the worldbuilding of Pharloom 🪡🐞 You can it here now: www.acmi.net.au/stories-and-...
Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Interview with Team Cherry for Hollow Knight Silkson
From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.
acmi.net.au
Honestly? When Silksong comes out, I'll kinda miss this