Jini Maxwell
@astroblob.bsky.social
Curator of videogames for work and queer films for fun | they/them
So angry about the disallowed Spain goal I had to go for a furious walk at half time
If thisfinal goes to extra time at nil-all, I fear that the Argentinian defence will start shanking people. Martinez gets subbed back on with a gun
Fav moment of the World Cup was the commentator announcing Olivia Rodrigo’s presence in the crowd like she was a skillful assist
I’m so glad the World Cup decided to do joint winners this year. This match is the finals and everybody won
I prayed to the blessed silverquill vagina d20 at the strixhaven prerelease, and he blessed me with two planeswalkers 😌💦
not even a month into 𝓳𝓲𝓷𝓲'𝓼 𝔂𝓮𝓪𝓻 𝓸𝓯𝓯 and they're already drawing little critters, wildly overcommitting to bits, nature is healing...
I’ve been playing a lot of Commander, mostly with a Chatterfang deck. For the unfamiliar - Chatterfang generates 1/1 squirrel tokens, which can attack, or be sacrificed for useful effects. I’ve been drawing my own squirrels mid-game to reflect the mood of their summoning. This started out normal
I will pull a borderless Momo, Friendly Flier when the Avatar The Last Airbender MTG set comes out next week. First pack. It Will happen.
Six weeks since Game Worlds opened - a lifetime, a millisecond. For so long, this show only existed to me, Bethan, and a handful of others, - and now it belongs to thousands of you as well. Thank you to everyone who has visited so far - the response has been unfathomable 💘✨ 📸: Matto Lucas
This conversation with Maddy and Noel about the making, speedrunning & impact of Celeste was an absolute delight - one of the most interesting conversations about game dev, with genuinely two of the nicest people I've ever met. I'm going to be thinking about this one for ages ❤️
Thanks everyone who came to our talk at ACMI :) I had a lot of fun. Thanks everyone at ACMI for your hospitality and @astroblob.bsky.social for being such a wonderful moderator!!
🥰🥰🥰
Had an incredible time at ACMI’s Game Worlds in Melbourne. Massive thanks to @astroblob.bsky.social & @sebchan.bsky.social for showing me around. A really one-of-a-kind exhibition showcasing how game worlds are designed, how they impact us, and how we impact on them. Impressively well attended too.
We're screening the softcore t4t masterpiece EVA-MAN at TILDE this year and I'm unbelievably excited
Game Worlds opens this Thursday. An insane sentence to type out.
Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Interview with Team Cherry for Hollow Knight Silkson
From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.
acmi.net.au
I miss writing. I've had so damn few opportunities this year. I started a video channel largely to keep momentum going but it quickly became my dominant space for work out of sheer necessity. youtube.com/@jamandalice
Jam and Alice
Two tech and games journalists reviewing and unboxing games, tech, gadgets and general oddities. Our format is three and one: Three things we like/don’t like and one thing the opposite. Bite sized vid...
youtube.com
What you’re describing here is basically @superjumpmagazine.com; I can’t wait to read reflections on this game from our team. There are too few sites focusing on the elements you describe here, IMO. I hope you don’t mind a bit more self-promo! 🙏
Gonna jump in here with some blatant self-promotion, but I'm damn proud of our content this year. We try cover as much as possible among Australian indies - predominantly reviews, but have a great series of interviews and a few event round-ups/opinion pieces.
Silksong is really amplifying my sorrow about the death of critical games culture. I’m so desperate for critical writing, personal reflection, cultural analysis, meandering vibe-based takes - anything other than reporting on sales. And I don’t even know where to read it, let alone pitch it myself
ICYMI: During Silksong’s development, I spoke to Team Cherry about their creative process, and the worldbuilding of Pharloom 🪡🐞 You can it here now: www.acmi.net.au/stories-and-...
Silksong is out today - and I am so excited to share my deep-dive into the game's development. I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Interview with Team Cherry for Hollow Knight Silkson
From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.
acmi.net.au
Honestly? When Silksong comes out, I'll kinda miss this
what use is your moral purity and queer anger if it achieves the exact same outcome our oppressors are gunning for? building things takes work, so much more work than preserving what we already have. if we tear down every imperfect tool we'll have nothing