LilCarrit

@aweecarrit.bsky.social

hiii this is sooo late but i'm shu! ✨ 3d artist with a love for pokemon and all things sunshine colored hehe

BildBildBildBild

Trying out a similar low-tech sprite light effect in Godot! It uses the alpha layer, offset pixel-by-pixel, to set whether the pixel should be bright or dark. I'd like to try a version that selects between a Light and Dark pixel color for every hue, to preserve the limited-color look I like.

Supper Mario Broth@mariobrothblog.bsky.social · 3mo ago

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth