Adriana X Jacobs

@axjacobs.bsky.social

poet-gamer, professor, Returnal enthusiast www.adrianaxjacobs.com

I had the best time talking to @jon.inkle.co and @sagarberoshi.bsky.social about poems, video games, environmental storytelling and more. And after listening to this episode, be sure to check out the other conversations in this brilliant series!

inkle@inkle.co · last mo.

New Kaleidoscope! A magical episode where poet and professor @axjacobs.bsky.social discusses the uses of poetry and spoken performance in game writing to deepen the world of the game, and to draw the player in. Listen here - www.inklestudios.com/kaleidoscope...

Reached the Baby Steps credits today and saw that there was quite a bit that I didn’t explore. I came across some of my favorite landmarks by accident (falling/slipping). The game doesn’t offer you a map. And yes this is a metaphor for growing up.

Screenshot of the Baby Steps credits.

📈🚀📈🚀📈🚀📈🚀 Hey come check out some experimental clicker / idle / incremental games! 👇📈👇📈👇📈👇📈👇 For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! 🧵⤵️ 1/~15

Inspired by Tomb Raider, Peggy Ahwesh, and Returnal, I wrote a poem about dying in videogames, over and over again.

Difference Engine@differenceenginesg.bsky.social · 5mo ago

FAST TRAVEL by Adriana X. Jacobs @axjacobs.bsky.social The flame renews you and you’re back in your armour fighting for your life. You die. You reset. What is this feeling that you’ve felt before? ✨ “Free to Play: A Video Games Anthology” is available for preorder worldwide (link in bio).

Over a year ago, I spoke with @rasheedabueideh.bsky.social about Dreams on a Pillow for a piece that was killed before it could be published. I am honored that he was willing to take the time to speak with me again in spite of that and tell me about his beautiful homeland: kotaku.com/upcoming-ste...

This Upcoming Stealth Game Wants To Show You A Beautiful Palestine

“We wanted to talk about Palestine, which is a land full of people

kotaku.com

I graduated this past week from NYU's MFA in Game Design. Going back to school mid-career was challenging, but I never second-guessed that decision. This program changed my life. Here’s a post about our spring showcase and watching people play my game Vya. www.adrianaxjacobs.com/blog/the-fin...

The Final Stretch — Adriana X. Jacobs

This is a post about my last two weeks as a graduate student in game design, the spring showcase, and my game Vya.

adrianaxjacobs.com

Launch day! I had such fun writing my piece on why “poems make games better” but really only scratched the surface of the topic. What follows in this thread is both a preview and an addition to an example I raise briefly in my essay: 🧵

inkle@inkle.co · 7mo ago

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

"Boss" is a common term for the ultimate enemy battle in video games. It's common enough that many other languages just adopted that word. But not Icelandic. It's Endakall or "Final dude"

How do “poetic roguelikes” such as Returnal and Hades resemble poetry? Similar to e.g. Dickinson, they have a kind of anaphora, with recurring motifs, language, sensory elements. Deleuze’s Difference and Repetition highly useful to understand cyclical gameplay; imagination draws out difference

Title slide: Poetic Roguelikes (Adriana X. Jacobs)Text of Emily Dickinson’s “Because I could not stop for Death” with “we paused” repetitions in boldScreenshots of Returnal representing Death, Cutscene, Rebirth