Fall congestion has demotivating me from recording voice, but on the flip side, the long awaited Final Fight commentary will be a dense scripted Matthewmatosis style affair
Blader's Alt
@bladerlbm2.bsky.social
Using this until Bsky support recover my main account I am a youtuber: https://youtube.com/@bladerlbm?si=OqFxuo4_34YBOQ00
Something I regret about my Hollow Knight video in retrospect is framing the critique primarily through the lowering of depth, and not the shrinking of healthy design space I have evolved a lot as a critic/writer
i cleared Labyrinth Runner / Trick Trap: 1771 on the hardest difficulty with no deaths! it's so short and easy that i didn't get any of the satisfaction i usually get from clearing an arcade game, but i had fun nonetheless. it has some very interesting ideas too! www.youtube.com/watch?v=Z6oX...
Labyrinth Runner / Trick Trap: 1771 [Arcade] - No Death 1CC - Hardest (with commentary)
YouTube video by DUCK_BERET2nd
youtube.com
Something that does concern me about "Woon", is the fact that it will certainly alienate and filter a lot of fans coming in from "Pizza Tower", and I hope that wave of thousands of people does not pressure the team into making undermining changes post-release
First day of #ViolentStorm November! Starting to get the hang of group fights. The bosses in this game are SNK bosses though 👀
Boghog's New Beat 'Em Up Soon Hyper Bun Buster Soon Devil Daggers 2 Soon
I promise you, none of you needed to check out and "verify" Phantom Blade 0
Boghog's new game will filter a lot of people who liked Caramel Action, because it actually manages to make the player feel bad about failure
Lets review a hidden little game... "Do Focus and Depth matter?" (Link in reply)
New video premiere in 6 hours and 30 minutes Its not what you want, but its what you need As always, first viewing is live so join the community
Modders have now inserted my penis into your mom. Its dangerously close to busting
The current round of 1cc discourse reminded me of how stupid ppl are about conflating run based with difficult constantly, all the more baffling in an age of roguelites. Arcade games arent gonna be completely effortless, but there are a lot of games u can 1cc after a handful of runs or blind
Hyper Bun Buster making 1ccs enforced for the arcade mode is truly beautiful.
This how you should be engaging with an Arcade game, stop importing your "grinding" mindset from other game styles, all you will end up with is resentment towards the game
If you are working on a clear, seek to play at least 30 min a day, every day (either full run attempts or practicing sections) 30 min of brain reinforcement >>> 3 hours once per week
Its why you will notice how much of the discourse always revolves around framing, getting casuals into it, softening it design, etc The discourse is often led by people who conciously or subconciously have not "bought" into it
Arcade discourse constantly produces baffling takes because its the only style of game where majority of people in the conversation are speaking purely theoretically with no experience (even those who claim they like them)
Arcade discourse constantly produces baffling takes because its the only style of game where majority of people in the conversation are speaking purely theoretically with no experience (even those who claim they like them)
There's so many bizarre pro status quo takes wrt credit feeding being ok despite the tiny amount of new games that force 1cc's. Those games tend to work just fine for ppl but still there's so few of them that "it won't work" is not even remotely a justified take
To be a productive member to discourse, you need to be able to take a step back, often from your own emotions Principles and values shape future games and what YOU will play in a year, dont sacrifice it to defend games from morons
My refusal to defend continues is a great example of putting values over defending Arcade games There are two excellent arguments that I refuse to subscribe to out of principle
My refusal to defend continues is a great example of putting values over defending Arcade games There are two excellent arguments that I refuse to subscribe to out of principle
Painful review of the Capcom Beat 'Em Up Bundle on Steam that really highlights how destructive the continue system was to people's perception of arcade games. The beat 'em ups mentioned play wildly different from one another if you're actually trying to survive on 1 credit.
*insert design decision* was a result of hardware limitations of the time, it wasnt an artistic decision This is why Albums dont exist in music anymore
Put the house on Petr Yan, and Volkanovski, you heard it here first #UFC333
I don't believe the player should have any productive creative input in a game, they should be treated almost entirely as a pilot with no independ will to make any decisions outside of achieving the dev goal in the most efficient way they can currently manage/find:
scraped into the most pathetic Ketsui 1CC of all time. I wouldn't have it any other way. i honestly thought it was over when i got hit (after hitbox-scamming my way past another), but turns out i had an extra life from not dying on the descent. Thanks Ikeda-san.
Thoughts on the M2 Metal Slug port now that more reveals are made
KEEPING IN THEME WITH THE TIME OF THE YEAR. GHOULS ‘N GHOSTS. NO DEATH. Didn’t think I’d get this one as fast as I did. youtu.be/ejm70igda2k?...
DAIMAKAIMURA AKA GHOULS 'N GHOSTS 1CC - HARDEST DIPS - NO DEATH/NO MISS
YouTube video by YoStrayCat
youtu.be