Brian Karis

@briankaris.bsky.social

Engineering Fellow at Epic Games. Author of Nanite.

In this thread: three cool rendering papers that DisneyResearch|Studios is publishing at EGSR this week. The authors of these papers are peers that I get the privilege of working closely with frequently, and these are projects I've been excited to watch develop! (1/17)

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I signed and encourage colleagues to do the same. Venue selection is fraught. Inevitably attendees will encounter visa issues, distance, expense, local politics, and other challenges. This venue, however, is simply unsafe for LGBTQ+ researchers, and the leadership's defensiveness is unacceptable.

Omer Shapira@omershapira.com · last yr.

Computer Graphics as a field avoids gatekeeping. Practitioners come from many disciplines, origins and beliefs. SIGGRAPH has historically carried this practice. I am thus outraged at the decision to hold SIGGRAPH Asia 26’ at a venue unsafe to many. Adding my signature. I encourage you to do too:

I am generally not a fan of architecture talks. Most are an explanation of a 100+ arbitrary decisions with no way to prove they are beneficial. Rarely do they compare to a previous approach to show this was an improvement and why.

I found a nice approximation to the integral of projected areas of an SGGX: integral sqrt( w^T S w ) dw ~= pi * ( (1-1/sqrt3) * ( sqrt(S00) + sqrt(S11) + sqrt(S22) ) + (1+1/sqrt3) * sqrt( S00 + S11 + S22 ) )